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Help creating pool for Thor's Swim Hud (or other means of swimming)


Bitsy Buccaneer
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I'm nearly done with a hunt prize and would like to make it work with Thor's Oak Swim Hud (free on marketplace). I was able to get it to work sort of, for a while, but only if I flung my avatar at the pool surround. Then it stopped altogether. A friend who's really good with getting scripts to work can't figure it out either. We've tried various linkage-not linked-physics permutations, reset the script, reinstalled a fresh script, and so on.

I did a forum search for previous discussion and all I found was a few posts saying it didn't always work. So I'm just throwing this out to see if anyone has any advice or suggestions.

The swimming bit isn't required, it just makes the building more versatile and gives something else to do.

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  • 2 months later...

I just happened to get this bundle too, cause I wanted to check out the code of the script, hoping I could make a project I'm working on compatible with the Thor HUD. Turns out that the included Pool Water Script v0.7 does not compile. It uses Firestorm's pre-processor to #include a certain file, that is not present in the bundle.

So that must be the reason it is not working. It isn't for me either (it doesn't even turn the prim to Phantom, as expected by the usage of llVolumeDetect() inside the code

Actually I have no clue how others were able to make swimmable prim-water with Thor's script.... maybe it was an earlier version which was compiling, and which I can't find).

That's such a pity, since it would be awesome to make my project compatible with that HUD. ANyway, I will try to contact Thor and I'll get back.

Edited by hectic1
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5 hours ago, hectic1 said:

I just happened to get this bundle too, cause I wanted to check out the code of the script, hoping I could make a project I'm working on compatible with the Thor HUD. Turns out that the included Pool Water Script v0.7 does not compile. It uses Firestorm's pre-processor to #include a certain file, that is not present in the bundle.

So that must be the reason it is not working. It isn't for me either (it doesn't even turn the prim to Phantom, as expected by the usage of llVolumeDetect() inside the code

Actually I have no clue how others were able to make swimmable prim-water with Thor's script.... maybe it was an earlier version which was compiling, and which I can't find).

That's such a pity, since it would be awesome to make my project compatible with that HUD. ANyway, I will try to contact Thor and I'll get back.

If you turn off LSL preprocessor, you'll be able to compile the script since it won't try to look for the #include file.

The post-processed text (after adding the #include contents) is already in the script.

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11 hours ago, Wulfie Reanimator said:

If you turn off LSL preprocessor, you'll be able to compile the script since it won't try to look for the #include file.

The post-processed text (after adding the #include contents) is already in the script.

Wooooo hoooo! Worked like a charm! Thank you so very much! ♥

I even made it working with my own prim-water, since the listening channel of the HUD and the commands it expects were revealed!

Thx again! ♥

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