Jump to content

Creative light script for neon signs


AdamZadig
 Share

You are about to reply to a thread that has been inactive for 949 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

ive started to build neon light signs. im looking for a creative light script that will:

Script 1

- add color to sign running from one side of the object to the other in a smooth motion
- option for one color or multiple colors in sequence

Script 2
- smooth increase from 0 to 100 transparency and back to 0 on a loop

if anyone has any pointers that would be amazing!

im happy to buy a good script if it comes copy/trans

Edited by AdamZadig
Link to comment
Share on other sites

1 minute ago, AdamZadig said:

ive started to build neon light signs. im looking for a creative light script that will:

- add color to sign running from one side of the object to the other in a smooth motion
- option for one color or multiple colors in sequence

if anyone has any pointers that would be amazing!

im happy to buy a good script if it comes copy/trans

Use the employment for a scripter page.

  • Confused 1
Link to comment
Share on other sites

36 minutes ago, AdamZadig said:

Script 1

- add color to sign running from one side of the object to the other in a smooth motion
- option for one color or multiple colors in sequence

This has less to do with scripting and more to do with how you should build the sign (assuming mesh). From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want (think of the UV map like a "straight road" or path). Then you would just need separate textures with color gradients on them to allow for different colors.

The rest of your post makes it sound a lot like you're looking for someone to write the scripts for you, though. There's a dedicated area for posts like that here.

Edited by Wulfie Reanimator
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, Wulfie Reanimator said:

This has less to do with scripting and more to do with how you should build the sign (assuming mesh).

From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want.

 

Thank you so much! thats got me the exact result i was looking for (used a basic smooth scrolling texture script)

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 949 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...