AdamZadig Posted February 10, 2019 Share Posted February 10, 2019 (edited) ive started to build neon light signs. im looking for a creative light script that will: Script 1 - add color to sign running from one side of the object to the other in a smooth motion - option for one color or multiple colors in sequence Script 2 - smooth increase from 0 to 100 transparency and back to 0 on a loop if anyone has any pointers that would be amazing! im happy to buy a good script if it comes copy/trans Edited February 10, 2019 by AdamZadig Link to comment Share on other sites More sharing options...
steph Arnott Posted February 10, 2019 Share Posted February 10, 2019 1 minute ago, AdamZadig said: ive started to build neon light signs. im looking for a creative light script that will: - add color to sign running from one side of the object to the other in a smooth motion - option for one color or multiple colors in sequence if anyone has any pointers that would be amazing! im happy to buy a good script if it comes copy/trans Use the employment for a scripter page. 1 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted February 10, 2019 Share Posted February 10, 2019 (edited) 36 minutes ago, AdamZadig said: Script 1 - add color to sign running from one side of the object to the other in a smooth motion - option for one color or multiple colors in sequence This has less to do with scripting and more to do with how you should build the sign (assuming mesh). From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want (think of the UV map like a "straight road" or path). Then you would just need separate textures with color gradients on them to allow for different colors. The rest of your post makes it sound a lot like you're looking for someone to write the scripts for you, though. There's a dedicated area for posts like that here. Edited February 10, 2019 by Wulfie Reanimator 2 1 Link to comment Share on other sites More sharing options...
AdamZadig Posted February 10, 2019 Author Share Posted February 10, 2019 1 hour ago, Wulfie Reanimator said: This has less to do with scripting and more to do with how you should build the sign (assuming mesh). From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want. Thank you so much! thats got me the exact result i was looking for (used a basic smooth scrolling texture script) Link to comment Share on other sites More sharing options...
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