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Creative light script for neon signs


AdamZadig
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ive started to build neon light signs. im looking for a creative light script that will:

Script 1

- add color to sign running from one side of the object to the other in a smooth motion
- option for one color or multiple colors in sequence

Script 2
- smooth increase from 0 to 100 transparency and back to 0 on a loop

if anyone has any pointers that would be amazing!

im happy to buy a good script if it comes copy/trans

Edited by AdamZadig
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1 minute ago, AdamZadig said:

ive started to build neon light signs. im looking for a creative light script that will:

- add color to sign running from one side of the object to the other in a smooth motion
- option for one color or multiple colors in sequence

if anyone has any pointers that would be amazing!

im happy to buy a good script if it comes copy/trans

Use the employment for a scripter page.

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36 minutes ago, AdamZadig said:

Script 1

- add color to sign running from one side of the object to the other in a smooth motion
- option for one color or multiple colors in sequence

This has less to do with scripting and more to do with how you should build the sign (assuming mesh). From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want (think of the UV map like a "straight road" or path). Then you would just need separate textures with color gradients on them to allow for different colors.

The rest of your post makes it sound a lot like you're looking for someone to write the scripts for you, though. There's a dedicated area for posts like that here.

Edited by Wulfie Reanimator
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1 hour ago, Wulfie Reanimator said:

This has less to do with scripting and more to do with how you should build the sign (assuming mesh).

From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want.

 

Thank you so much! thats got me the exact result i was looking for (used a basic smooth scrolling texture script)

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