JaceHolden Posted January 24, 2019 Share Posted January 24, 2019 I seem to be having some issues matching the Belleza Jake body and the Lelutka Andrea mesh head together. I know they are supposed to be compatible and match up... but its just not entirely working with and without the neck sheath. Skin I'm wearing: Clef de Peau. - Body Soft T2 [JAKE] Applier Clef de Peau. - Tyler T2 [LELUTKA] Applier Screenshots: https://prnt.sc/mbsqi3 https://prnt.sc/mbsqnp https://prnt.sc/mbsvdd The neck sheath makes it of course blend together a tad bit nicer but you can still see the neck sheath hovering over the neck area. Am I just doing something wrong?! Link to comment Share on other sites More sharing options...
Skell Dagger Posted January 25, 2019 Share Posted January 25, 2019 Clef de Peau have now had three iterations (or 'generations' as they call them) of their body skins. It's possible that your head applier is an older one and it doesn't match the newest body applier. That said, though, looking more closely at your screenshots your head appears to have a greyish undertone to it. Did you initially attempt to match your head to your body using the default skins by Tableau Vivant and the skin tint option before you tried the Clef de Peau skins? Just to be sure, this is how to re-set your head's underlying skin tint back to white: I will also suggest using a specific 'bright photo' Windlight setting when you're matching your skin. Something like Nam's Optimal Skin & Prim, or NB Alpine Skinlight RGB (both of which ship with the Firestorm viewer). No need to keep that Windlight on permanently, but it'll give you the best lighting for skin-matching. I'll admit that - while I own the Andrea head - I haven't used it at all since its recent update, so I've not had a chance to check out any potential skin issues. I will say, though, that because of their multiple iterations of body appliers, getting Clef de Peau skins to match can be a bloody minefield Link to comment Share on other sites More sharing options...
JaceHolden Posted January 25, 2019 Author Share Posted January 25, 2019 I hadn't touched the tint layers, still checked them just in-case though, but they are all set to white. 😩 of course I would buy the minefield skin lol when demoing the neckline seemed to match fine, might redeliver the skins and see if there was an update/fixed version that was missed in delivery or something. Link to comment Share on other sites More sharing options...
JaceHolden Posted January 25, 2019 Author Share Posted January 25, 2019 Seems like the windlight was a large factor, I can still see a minor seam in the brighter ones but its a billion times less noticeable. Just kinda sucks that any low-light settings will make the head and body look crappy depending on the sim you go to, but hey that's just how it is I suppose. Thanks for the tips! Much appreciated. 1 Link to comment Share on other sites More sharing options...
Sasy Scarborough Posted January 25, 2019 Share Posted January 25, 2019 2 hours ago, JaceHolden said: I seem to be having some issues matching the Belleza Jake body and the Lelutka Andrea mesh head together. I know they are supposed to be compatible and match up... but its just not entirely working with and without the neck sheath. Skin I'm wearing: Clef de Peau. - Body Soft T2 [JAKE] Applier Clef de Peau. - Tyler T2 [LELUTKA] Applier Screenshots: https://prnt.sc/mbsqi3 https://prnt.sc/mbsqnp https://prnt.sc/mbsvdd The neck sheath makes it of course blend together a tad bit nicer but you can still see the neck sheath hovering over the neck area. Am I just doing something wrong?! turn off the neck sheath thing, those are best for system heads to mesh bodies, not for mesh heads to mesh bodies, if the skin applier is correct then it should be seamless. Also check your body does not have full bright on, you look like you have it turned on in the picture as your body is much brighter. The neck sheath is usually just a gradient of skin and in your pictures it does not match at all. Link to comment Share on other sites More sharing options...
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