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Stop hand movements in posing animation


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I’m currently making a pose where I only need the torso on up to be completely still. Only the legs are slightly moving as I wanted it to for an animation I’m working on. I’m using the Avastar addon for Blender, I’m exporting the files as anim. when I use it on the avi once uploaded to SL everything is exactly how I want it to look other than the problem I’m encountering with the SLink hands.  My avis SLink hands are moving making a grip then letting loose and so on repeatedly. When I do disable the idle on my SLink hands the pose works perfectly, so here’s my question. I’ve purchased poses from other creators such as FOXCITY, DB poses and Focus poses and never had I needed to go the extra route and turn off the idle on the SLink hands. I’m only turning off my Vista AO and everything works perfectly fine when I use their poses. So why is it when I’m creating an animation pose do I need to turn it off when other creator poses I never had to? Is there some sort of override step I’m missing in blender before I export? Do I need my FPS number to be larger or smaller and I’ve been exporting my anim with the fps number at 24, my priority is always at 3. One thing I will say is when I’m ready to export my anim the button I click is red, idk if that’s the problem? Is it possibly something I need to set up or check off in firestorm itself for the pose to work on SLink hands? I just don’t want other slink users to encounter this problem. Basically what is the secret that these other animators are doing for my SLink avatar to never have to disable the hand idle and the pose to work properly? I’ve tried reaching out to them and they never responded. Anyone please help I’ve been losing sleep ready to throw away my iMac from frustration 😂😂😂 

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I don't use Avastar but two things come to mind. Make sure that each bone that you DON'T want to animate has "some" change -- so no bone is at 0 0 0 or the underlying animation will show through.

IF you are making Priority 3 poses you WILL HAVE ISSUES with many AOs (like the poses by other makers are P4 (I make mine that way and most animators do now.   Note that P4 isn't the best choice, I agree --- but so many AOs have been made at too high a priority the only way around that are P4 poses.

 

Good luck. 

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2 hours ago, Chic Aeon said:

IF you are making Priority 3 poses you WILL HAVE ISSUES with many AOs (like the poses by other makers are P4 (I make mine that way and most animators do now.   Note that P4 isn't the best choice, I agree --- but so many AOs have been made at too high a priority the only way around that are P4 poses.

Most AOs are P3 to overcome SL's internal animations. So poses and sits have to be 4 to evercome AOs making ankle locks and arm only anims even need 5 or higher...It is kinda frustrating as BVH input only allows P4 uploads now (I tried the config file trick desribed ages ago - it does not seem to work anymore to make  P5 poses)- The lab is more or less forcing us to buy 3rd party Blender/Maya plugins just to make a simple thing as an ankle lock...

2 hours ago, Chic Aeon said:

I don't use Avastar but two things come to mind. Make sure that each bone that you DON'T want to animate has "some" change -- so no bone is at 0 0 0 or the underlying animation will show through.

You can easily observe this by getting an old pre-bento pose. Your hands won't have any animations loaded so the bento hand animations from both Vista and the Slink HUD will have to be deactivated with those as well.

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