ainst Composer Posted January 17, 2019 Share Posted January 17, 2019 (edited) Hello! Question to experienced scripters. Has anyone ever worked with RCX flight scripts? I have this Land Light script. Its for the prim cone of light. In the off state it is a small cone but when it is turned on it increases. And I want to redo it into a simple light source (no cone prim). I need to remove all the excess that affects the size of my light source and leave only the turning on/off the parameters of light. What needs to be removed? Can anyone help? /** * @author(s): Reconx86 * @created: 2016.04.12 * * RCX Landing Lights: * A script too manage Landing Lights * * @license: * You are allowed to share this script full-perm with others and even use it in your own projects. * But do not sell the script seperately nor as part of a script package */ integer lLandLight; integer rLandLight; string objName = "landing light"; integer links; integer objTotal; list lstPrimNames; rcxGetNames() { lstPrimNames = []; integer link_nr; integer links = llGetNumberOfPrims(); for (link_nr = 0; link_nr <= links; link_nr++) { lstPrimNames += [llGetLinkName(link_nr)]; } } integer rcxName2Link (string prim_name) { integer link_nr = llListFindList(lstPrimNames, [prim_name]); if (link_nr == -1) { link_nr = llGetListLength(lstPrimNames); llOwnerSay(llGetScriptName() + ": Prim \"" + prim_name + "\" not found"); } return link_nr; } lightsOn(integer num, integer navSide) { list params; params = [ PRIM_GLOW, ALL_SIDES, num * 0.1, PRIM_POINT_LIGHT, num, <1.0, 1.0, 0.0>, //reflection/tint 1.0, 2, 0.5, PRIM_COLOR, ALL_SIDES, <0.0, 0.5, 1.0>, num * 0.07//Light transparancy ]; if (num) {//When lights are turned on this returns TRUE params += [ PRIM_POS_LOCAL, <16.4, navSide * 3.5, -2.64>, PRIM_SIZE, <5.00000, 5.00000, 30.00000> ]; } else {//Executes when lights are turned off params += [ PRIM_POS_LOCAL, <3.9, navSide * 3.5, 0.0>, PRIM_SIZE, <1.00000, 1.00000, 1.00000> ]; } if (~navSide) { llSetLinkPrimitiveParamsFast(lLandLight, params); llSetLinkAlpha(lLandLight, 0.0, 0); } else { llSetLinkPrimitiveParamsFast(rLandLight, params); llSetLinkAlpha(rLandLight, 0.0, 0); } } default { state_entry() { links = llGetObjectPrimCount(llGetKey()); rcxGetNames(); lLandLight = rcxName2Link("RCX Landing Light (Port)"); rLandLight = rcxName2Link("RCX Landing Light (Starboard)"); lstPrimNames = []; } link_message(integer sender, integer num, string msg, key id) { if (msg == "#landing_light") { lightsOn(num, 1); lightsOn(num, -1); llSetScriptState(llGetScriptName(), FALSE); } } } Edited January 17, 2019 by ainst Composer Link to comment Share on other sites More sharing options...
Qie Niangao Posted January 18, 2019 Share Posted January 18, 2019 Skimming over this script, for what you want there's practically nothing to be saved here other than a bit of the link_message() handler with a stripped-down call to llSetLinkPrimitiveParamsFast(). But I very much doubt that all you really want is a point light source; shouldn't it at least toggle full-bright of some side of some prim somewhere? Also, I know nothing about RCX so I'm a little puzzled that this script sets itself to Not-Running state. You may just want to ask this post be moved to a different forum where you could have the pleasure of paying a scripter to look at it for you. 1 1 Link to comment Share on other sites More sharing options...
ainst Composer Posted January 18, 2019 Author Share Posted January 18, 2019 5 hours ago, Qie Niangao said: Skimming over this script, for what you want there's practically nothing to be saved here other than a bit of the link_message() handler with a stripped-down call to llSetLinkPrimitiveParamsFast(). But I very much doubt that all you really want is a point light source; shouldn't it at least toggle full-bright of some side of some prim somewhere? Also, I know nothing about RCX so I'm a little puzzled that this script sets itself to Not-Running state. You may just want to ask this post be moved to a different forum where you could have the pleasure of paying a scripter to look at it for you. Yes i was puzzled too about not-running! However, the problem is solved, minor changes were needed. Thank's Link to comment Share on other sites More sharing options...
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