MIVIMEX Posted January 8, 2019 Share Posted January 8, 2019 (edited) Hello! I have a bubble gum script and I need to change it. I need to link the gum to the rezzed object, remove the animation for the avatar from it and leave only the effect of inflating the bubble and the sound of a pop. In general, so that the chewing gum worked for the rezzed object and not attached for the avatar. please tell me what needs to be changed! Thanks for help! init() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); llPreloadSound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3"); llSetPos(<0,0,0>); llSetScale(<0,0,0>); } default { on_rez(integer num) { if(llGetAttached()) init(); } state_entry() { if(llGetAttached()) init(); } attach(key id) { init(); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llSetTimerEvent(5 + (integer)llFrand(14)); } } timer() { llSetTimerEvent(0.0); llStartAnimation("express_kiss"); float itra; for(itra=0.004; itra<0.06; itra+=0.004) { llSetScale(<itra,itra,itra>); llSetPos(llGetLocalPos()+<0.0007,0.0,0.0>); } llPlaySound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3", 1.0); llStopAnimation("express_kiss"); llSetScale(<0,0,0>); llSetPos(<0,0,0>); llSetTimerEvent(5 + (integer)llFrand(14)); } } Edited January 8, 2019 by MIVIMEX Link to comment Share on other sites More sharing options...
MIVIMEX Posted January 8, 2019 Author Share Posted January 8, 2019 In general, such a script turned out. but I did not quite understand how. but it works. if someone explains I will be grateful. default { state_entry() { llSetTimerEvent(5.0); // timer } timer() { float itra; for(itra=0.004; itra<0.06; itra+=0.004) { llSetScale(<itra,itra,itra>); llSetPos(llGetLocalPos()+<0.0007,0.0,0.0>); } llSetScale(<0,0,0>); llPlaySound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3", 1.0); } } Link to comment Share on other sites More sharing options...
Rachel1206 Posted January 9, 2019 Share Posted January 9, 2019 Every 5th second the timer is called. The for-loop scales the bubblegum, making it bigger. Position of the bubblegum is moved upwards. When the for-loop has finished, the bubble gum is scaled to zero, a sound is emitted. Process repeats it self every 5th seconds. Bug/missing in example: Remember to store initial bubblegum position and restore it, else the bubblegum will move over the head with time! Happy chewing 😄 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now