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entity0x

Blender 2.8 Cycles Render Baking Problem For Anyone Else?

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So I managed to fight with the new Hasbro like interface of Blender and re-learned all the shortcuts and was making some headway in it...

But when I went to bake out some normals and AO and Diffuse, the resultant bakes were horrible.

Am i the only one with this?
I'll return back to 2.79 for functional purposes, but now the UI looks old to me, lol..

Can't win.

Got my copy of Substance Painter 2019 at the ready now.. perhaps I'll join the masses and start using proprietary software like everyone else...

Edited by entity0x
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Try play with settings in render tab maybe, same with lighting cuz it means alot, i always have diffrent results with any HDR lighting. 

Sad true is its rly hard to bake good looking metal materials in blender :(  but maybe i did it wrong whole time. 

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48 minutes ago, Kyrah Abattoir said:

There is a reason 2.8 is a beta.

Yes. I'm holding off on 2.8. I have some scripts I will have to convert, and want to wait until the rather new API settles.

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