Galaxy Littlepaws Posted January 4, 2019 Share Posted January 4, 2019 I'm playing around with pathfinding, but I've noticed I can only get the scripted objects to walk on the ground. I tried using the Build > Pathfinding > Region Objects windows, selecting the prim I want walkable, and setting it for 100 on all four and applying. It shows as walkable but my objects can't walk on it. Am I doing it right, or is there more to it that I'm missing? Link to comment Share on other sites More sharing options...
Galaxy Littlepaws Posted January 4, 2019 Author Share Posted January 4, 2019 (edited) Okay, I don't even know what fixed it, but I rebaked the land again and after about an hour it worked. Edited January 4, 2019 by BethTech Link to comment Share on other sites More sharing options...
Rolig Loon Posted January 4, 2019 Share Posted January 4, 2019 5 hours ago, BethTech said: I don't even know what fixed it, but I rebaked the land again That's what fixed it. Until your changes are baked into the region's navmesh, your pathfinding critters won't see them. 2 Link to comment Share on other sites More sharing options...
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