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Pathfinding Walkable Prim


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I'm playing around with pathfinding, but I've noticed I can only get the scripted objects to walk on the ground. I tried using the Build > Pathfinding > Region Objects windows, selecting the prim I want walkable, and setting it for 100 on all four and applying. It shows as walkable but my objects can't walk on it. Am I doing it right, or is there more to it that I'm missing?

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