mkfrea12 Posted December 28, 2018 Share Posted December 28, 2018 (edited) I've been having this problem for a while I have watched YouTube videos and none have really worked I'm using a Mesh Dev kit for maitreya Honestly any body kit and the Skirt in the middle where the legs are it seems to look very weird when walking and such like if its splitting and same thing going on in the Breast area when people Shape to have bigger Breast it splits in the middle and ruins the top as well If someone can please help me on my creations I will really appreciate it. hoping to release really good stuff for all of you soon Edited December 28, 2018 by mkfrea12 Link to comment Share on other sites More sharing options...
OptimoMaximo Posted December 28, 2018 Share Posted December 28, 2018 very common issue, and it's where the art of weight painting comes into play. Basically you need to smooth out the weights transitions in the troublesome areas. There is nothing weird in all that, it's how it works, there's no "make technical art for me" button for that 1 Link to comment Share on other sites More sharing options...
mkfrea12 Posted December 28, 2018 Author Share Posted December 28, 2018 Yeah usually when I try to fix it , it gets even worse. hoping to get an example I see other skirts looking so good and tops too and im like what how do they do that!? Link to comment Share on other sites More sharing options...
HunniHope Posted December 28, 2018 Share Posted December 28, 2018 (edited) if it's of any help this top & skirt is on the Maitreya dev kit, shown using body fat slider at 50 and breast slider to 100 if you're using the official maitreya dev kit then there is a skirt included in the blend file that you can use for weight copy at the time of binding (this is using blender & avastar, for other programmes you would need to do the equivalent process) Edited December 28, 2018 by HunniHope Link to comment Share on other sites More sharing options...
mkfrea12 Posted December 28, 2018 Author Share Posted December 28, 2018 How would I weight copy? I have Blender and Avastar installed for some reason my dev kit didn't come with a skirt Link to comment Share on other sites More sharing options...
HunniHope Posted December 28, 2018 Share Posted December 28, 2018 (edited) If your dev kit is official maitreya and issued to you after dec 2016 (it changed sometime between dec '15 & dec '16) then there should be a skirt in the blend file, along with the loose body & body masters, feet & hands. If you don't have those extras or your kit is older than dec 2016 then contact the CSR inworld for an updated kit. it's also possible you may have deleted the skirt and saved the blend file thereby eliminating that skirt, so download and unzip a fresh copy from your original email to check. You copy weights at the time of binding by choosing the appropriate option from the drop-down. For dev kits which provide the weighted body and parts you choose meshes as the option before you bind. More detailed instructions at https://avastar.guru/avastar-2/reference/attachments/binding-meshes/. There's a whole section in the nav menu on the right for "Skinning & Weighting" which is broken down for different stages, from binding, to inspecting & editing weights Edited December 28, 2018 by HunniHope 1 Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted January 15, 2019 Share Posted January 15, 2019 (edited) Skirts are a bit difficult to rig, you just have to be really patient, paint, smooth, paint smooth and try different poses. You also have to accept that you're really rigging a pair of pants that pretend to be a skirt, in the end and there is only so much you can actually do. Here is an example of mine with the upper/lower leg bones active. It's not perfect but it should give you an idea. Edited January 15, 2019 by Kyrah Abattoir Link to comment Share on other sites More sharing options...
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