duLuna Bosatsu Posted December 13, 2018 Share Posted December 13, 2018 (edited) Hello everyone! I recently grabbed the skeletons from the wiki and wanted to know how I can select the uv maps separately? As in, just tapping L to highlight them. I had cut the edges of the mesh to separate it in the second picture, but I ended up with this break in smoothness between parts. So I went back and marked the seams... voila! I can select them individually with L. So now the question is, how do I get it to bake ONLY the highlighted UV mapped area instead of all 3? Edited December 14, 2018 by duLuna Bosatsu Link to comment Share on other sites More sharing options...
duLuna Bosatsu Posted December 15, 2018 Author Share Posted December 15, 2018 answer found, nvm! Link to comment Share on other sites More sharing options...
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