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Things to look for in the next version of Firestorm


Beq Janus
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The next version of Firestorm is heading your way soon (honest) and subject to no last minute showstoppers it will be available before the Christmas freeze for those who wish to play with Animesh.

As part of that release, there are the usual fixes and changes both from the lab and ourselves. Part of the latter is a revamp of the Mesh Uploader we all love to loathe. I have had a stab at documenting the various changes I have made to the uploader in a blog post : 

https://beqsother.blogspot.com/2018/12/easing-pain-of-importing-mesh.html

The high-level summary is:

What's changed?

  • Cost breakdown, how the L$ charge is calculated
  • Physics details, the costs of the different types of physics (convex hull, prim)
  • Higher resolution preview image
  • Scalable preview window
  • Improved shading/lighting in the preview window
  • Correct highlighting of degenerate mesh
  • Improved error handling for physics models (avoid some of those MAV errors)
  • UV Guide overlay

 

Beq

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1 hour ago, Beq Janus said:

As part of that release, there are the usual fixes and changes both from the lab and ourselves.

Is all this going to be in both the 64 bit and the Opensim versions?   

Thanks. That preview window has always been immensely SUCKY!!!!   The other parts I don't usually have problems with but sure they will help many folks. 

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5 hours ago, Chic Aeon said:

Is all this going to be in both the 64 bit and the Opensim versions?   

Both Havok and OpenSim yes, though of course, the OpenSim version will lacking in all the normal places. In fact, to this end, I have added a warning to the Mesh Uploader such that when the open sim build is used in SL it is clearly displayed that this is not properly supported for physics uploads and that the Havok version should be preferred.

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