RedJess Rowley Posted November 30, 2018 Share Posted November 30, 2018 I came to my house today and half of it i can't walk into. There is nothing invisiprim there, and I am not overhanging any landlines. How can i request a restart? HELP!!!!! Unless someone knows how to fix? Message me inworld PLEASE! Link to comment Share on other sites More sharing options...
Ethan Paslong Posted December 1, 2018 Share Posted December 1, 2018 11 hours ago, Redtess69 said: I came to my house today and half of it i can't walk into. There is nothing invisiprim there, and I am not overhanging any landlines. How can i request a restart? HELP!!!!! Unless someone knows how to fix? Message me inworld PLEASE! depends where you live... mainland: contact support by ticket or livechat if you'r premium if you'r on rented estate land, contact your landlord. 11 hours ago, Redtess69 said: Message me inworld PLEASE! many here aren't logged in SL while they are on the forums if you have follow enabled for this trhead you get a message in your mail. 1 Link to comment Share on other sites More sharing options...
Qie Niangao Posted December 1, 2018 Share Posted December 1, 2018 Yeah, this "message me inworld" thing will delay response indefinitely. I finally got around to bringing an alt in-world and looked around a bit. Notha is a Mainland region (Atoll continent) with a number of rentals -- and with the majority of parcels banline "protected" so it's too frustrating to discover who owns or rents where. Anyway, the described problem is almost never fixed by a sim restart. Usually it's something somewhere that had been phantom turning non-phantom, or had been physics-type "None" or "Prim" turning "Convex Hull", and very often this happens not by an explicit setting but rather by changing what's linked with what. Also, "nothing invisiprim" may miss the problem source. It's unlikely that "invisiprim" is to be taken literally -- very few things still use the old trick of painting the "invisiprim" textures to hide alpha-channel textures -- but rather maybe means simply transparent surfaces. The problem is that, with Materials, it became possible to create surfaces that are not shown with "highlight transparent", so they can be difficult to find. Clicking with the Build Tool open is one way, but even the tiniest thing -- e.g., an earring Dropped in just the wrong spot -- can block passage of an avatar. As mentioned above, Convex Hull physics is one way there can be barriers where there are no surfaces at all, and that's generally true of Mesh and sculpties. Unfortunately, "Developer / Render Metadata / Physics Shapes" usually produces an impossibly confusing display, and I know of nothing better. Sometimes you can get lucky wearing a collision-detecting script and bumping into the barrier intentionally. 2 Link to comment Share on other sites More sharing options...
Garnet Psaltery Posted December 1, 2018 Share Posted December 1, 2018 You could perhaps move surrounding items up by 20 metres one at a time and see what's left. It's a tedious task but it will clear the view a bit. Link to comment Share on other sites More sharing options...
RedJess Rowley Posted December 6, 2018 Author Share Posted December 6, 2018 just rezzed new building...thanks tho 1 Link to comment Share on other sites More sharing options...
Shanna Rhiano Posted December 12, 2018 Share Posted December 12, 2018 I had the same thing happen to me. I also noticed that a lot of the mesh objects on my parcel had doubled in size, I went from having 500 prims remaining to having 29 after about a third of my objects were returned to my lost and found. Redtess you may want to check the prim counts on your other objects. Link to comment Share on other sites More sharing options...
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