Jump to content
Kitten Kaos

A question about using EEP for mainland parcel

Recommended Posts

Of of the wonderful things EEP will bring us... I'm hoping for a dark and foggy sky that cycles thru day and night settings, but stays dark and foggy enough to reduce the visual noise of my neighbor's parcel. Yes, I have blacklisted most of their objects, but I'd like to minimize their effect on my visitors' poor peepers as well as my own.

Edited by Kitten Kaos

Share this post


Link to post
Share on other sites

I am going to assume your hope is your question.  In which case, yes, you can make the ambient conditions so murky and misty and thick that you can scarcely see your own hand in front of your face.

Bear in mind this'll keep your ambient conditions persistently foggy and murky, but it's possible.  Takes a little fidgeting with the sliders though.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Yeah fog doesn't cover fullbrights but it tends to just look horrible in murky settings as a consequence.  Even if you do your entire build fullbright the avatars will not be properly lit and look oddly murky.

  • Like 1

Share this post


Link to post
Share on other sites

I made a pitch black windlight to test, and wow it sure deletes near everything around unless its a light or has a light on it.  You could still add some clouds and tiny bit of light, but keep the moon and sun light output low or you'll light up the whole world around you.

Here's a quick one min video I shot of the pitch black windlight in the EEP viewer.

https://www.flickr.com/photos/macrocosm-sl/45745018731

 

Share this post


Link to post
Share on other sites

That's dark alright. I'm *very* excited to have day/night with clouds, sun & moon, but keep things murky enough to give my property a more isolated feel, can't wait.

  • Like 1

Share this post


Link to post
Share on other sites

I use the Anna Erotica one-prim row of trees for that. They have some good low-prim screening tree sets. I used to have a carnival as a neighbor, with lots of blinky lights, and needed to tone things down a bit.

Share this post


Link to post
Share on other sites

Yup, I've used both cliff faces & large walls before- LORE makes some that scale nicely, have low LI & aren't too bad LODwise. But I'm still looking forward to letting my atmospherics/ environments do a lot of the work. They already are since I use firestorm & have my windlight settings in my "about land", but adding a day night cycle will make it all much more dynamic.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...