On what other things besides avatars can we bake textures?
Could BOM potentially be utilized to create Texture Atlases that are still tileable textures?
I know these would only be useful in some situations, but they could add better performance to a build if used correctly. We would need a new shader for that to work I would guess, in order to still have tileability on the individual quadrants.
Perhaps the same Viewer interface can be used to implement this, plus a flag or somet
In case anyone is wondering what she's arguing against, if that can even be said? Seems the straw man has her all mixed up at this point. Anyway, here is a quick illustration of what I am actually talking about. A texture atlas is for all the textures in an object, when it even makes sense to combine them. You will not be loading textures you do not need to load, you will ONLY BE LOADING THE SAME TEXTURES YOU MUST LOAD NOW without a texture atlas. Depending on the context of the object and