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Single particle system, different textures


MIVIMEX
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   The particle system functions themselves have no provision for cycling through particle textures. But a script can be written which could cycle repeatedly through a list of textures to use as the emitted particles. The script would need to be always running and this use would no longer be considered a prim property.

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If you are trying to do a bunch of textures in a particle system at once, one thing you could do is work with link particles. If you're going to go that route, the perfect function for you would be llLinkParticleSystem.

One thing that I've done in the past was created two prims for emitters, make both the prims the same size and location, link them together, and you should have a simple emitter that you can add your script to that will allow two emitters.

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