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Environmental Enhancement Project (aka EEP!) Feedback Thread


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57 minutes ago, Rosie Gray said:

We've been doing a bit of experimentation on the Confederation of Democratic Simulator sims with the new settings. Having a puzzle trying to figure out how to get rid of an unwanted rainbow at sunup and sundown.  The weather is meant to be overcast.   There is no Moon or Sun image in the settings and the color of both these components is the same as the gloomy sky.  Still, we end up with a rainbow.  Any ideas on how to be rid of it?

 

where did that come from.png

Edit your sky & under "Atmosphere & Lighting" set "Ice Level" to zero.

Moisture Level, Droplet Radius & Ice Level are the 3 settings that control the rainbows.
Note that you will only see the rainbows when shadows are enabled in the viewer.

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Good morning everyone!  I’d like to start our first thread for Environmental Enhancement Project aka EEP!  EEP is a major enhancement to the legacy Windlight environments in Second Life, introducing a

I said i wouldn't do this but i tried it again and when just logging in already noticed another issue. Your own windlight is not permanent, every time i login i'm forced to see the awful daycycle that

Ugh. I've had my first test run just now, a short one but i just couldn't care less anymore after seeing this cluster*****, all i wanted was get it over with as fast as possible and close down the Vie

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3 hours ago, Rosie Gray said:

We've been doing a bit of experimentation on the Confederation of Democratic Simulator sims with the new settings. Having a puzzle trying to figure out how to get rid of an unwanted rainbow at sunup and sundown.  The weather is meant to be overcast.   There is no Moon or Sun image in the settings and the color of both these components is the same as the gloomy sky.  Still, we end up with a rainbow.  Any ideas on how to be rid of it?

 

where did that come from.png

There is a setting for amount of water vapour or moisture in the atmosphere. Here you got this set to zero?  Whirly explains it better :)

Edited by Stevie Davros
Acknowledging a previous answer to the query.
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30 minutes ago, Danaf said:

I'm totally not enjoying this EEP thing it's far too complicated or maybe i'm just so dumb

👎

 

Well, it probably will just take you a little time to get used to it.  Also, don't forget, it is still not really working right. :)

 

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  • 2 weeks later...
On 2/6/2021 at 7:53 PM, Chic Aeon said:

According to Inara's blog post on the meeting, the devs are still working on EEP fixes (like specularity) and also adding in some code from 3rd party viewers. So things may get better eventually.  That was good to hear. I am not moving over from Windlight until I have to :D. 

The viewer is out now as a Release Candidate. https://releasenotes.secondlife.com/viewer/6.4.13.555871.html

Seems like the specularity issues are ironed out finally.

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10 hours ago, Rowan Amore said:

That's a whole lot of EEP fixes.  I wonder what else will rear it's ugly head as time goes by.  

I can tell there are some issues with sun shadows rendering, and also with how projector's 'ambient' parameter affects objects. not sure if it's worth trying to make a new JIRAs on these issues.

so, have anyone noticed the sun bleeding BAD throught the walls in EEP?

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The moon didn't get fixed yet. It's still the sad very dark barely noticeable disk when low in the sky.
However it gives strong light reflection on water surface - just like it should. But the moon itself is very dark disk. 🙁 🌑

Is it reported? Yes, it is 11 October 2020: https://jira.secondlife.com/browse/BUG-229489

Edited by Coby Foden
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23 minutes ago, Coby Foden said:

The moon didn't get fixed yet. It's still the sad very dark barely noticeable disk when low in the sky.
However it gives strong light reflection on water surface - just like it should. But the moon itself is very dark disk. 🙁 🌑

Is it reported? Yes, it is 11 October 2020: https://jira.secondlife.com/browse/BUG-229489

I'm only using Linux viewers, some of which are more updated with LL code than the last release of Firestorm. I'm going to guess that you tried the LMR 5 RC viewer?

As for specular issues, it is hard to know for sure what to expect anymore. I tried a Linux compiled version of the LL viewer from earlier this month and found that the specularity was still high, like Firestorm. The Linux version of Kokua has low specularity, apparently from newer code. Just this morning Kokua has released 6.4.13 for Windows, so I'm awaiting their Linux compiled version later today or tomorrow. An Alchemy Linux alpha with EEP appears to have low specularity, like Kokua. Then there's the new 'nightly' release of Singularity, 8419, which remains on the Windlight renderer. Major kudos to the Singularity team for keeping a working version of WL alive.

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On 2/21/2021 at 4:22 PM, KjartanEno said:

I'm going to guess that you tried the LMR 5 RC viewer?

Yes, I tried the LMR 5 - 6.4.13.555871 release candidate viewer. Specularity looks ok in it, pretty close to what it was in Windlight. For some unknown reason the moon was not fixed yet. It must be fixed at some point, it cannot remain like it is now.

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On 2/18/2021 at 7:24 AM, Beev Fallen said:

so, have anyone noticed the sun bleeding BAD throught the walls in EEP?

This is something I've noticed in Kokua 6.4.13, which I'm guessing is using the most recent EEP rendering code available to 3rd party devs. I have at times tinkered with the debug settings for shadow rendering, and in this case I may have a solution which you can test. Open Debug Settings and look for RenderShadowErrorCutoff. Set it to 0.100 (default is 5.000) and see if the Sun/Moon light shines through mesh anymore. Test using an early morning or late afternoon sky. I would be curious to hear from any devs as to why values between 0.500 and 5.000 (default) allow the Sun/Moon light to ignore walls at certain distances. At times the change is a sudden brightening inside a structure. It may also show up as a normal shadow close to the camera which fades to no shadow at a distance.

Edited by KjartanEno
clarification
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31 minutes ago, Tanjee said:

Bye bye Second Life.  Will see you when this fiasco is over.

Or you could download the firestorm viewer before the EEP viewer.  I haven't updated yet and don't plan on it until I have to.

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On 2/24/2021 at 11:48 AM, Rowan Amore said:

Or you could download the firestorm viewer before the EEP viewer.  I haven't updated yet and don't plan on it until I have to.

Thank you, I'll be using 6.3.9 version of FS.  I asked in FS support group how long they plan on keeping 6.3.9 out and they said "6.3.9 will not be blocked until we release two more non-beta versions."  If there has been no improvement in the EEP project after that, it has rendered SL unplayable for me, so I'll have to call it quits.  It's not worth it to me as there a a lot of other games a can play carefree without days of reading and testing.  It's been 3 years, and if they haven't got it figured out by now it looks like a duck.  Shrug off all the L$ spent here 👎🏻.

Edited by Tanjee
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6 minutes ago, Tanjee said:

Thank you, I'll be using 6.3.9 version of FS.  I asked in FS support group how long they plan on keeping 6.3.9 out and they said "6.3.9 will not be blocked until we release two more non-beta versions."  If there has been little improvement in the EEP project after that, it has rendered SL unplayable for me, so I'll have to call it quits.  It's not worth it to me as there a a lot of other games a can play carefree without days of reading and testing.  Shrug off all the L$ spent here 👎🏻.

I don't think it will become unplayable.  I'm just waiting until they work the bugs out and I'm forced to change.  Meanwhile,  you could also download the official LL viewer to play with EEP.  One of our forumites has a great blog post about setting up a sky.  I'm not a fan of the official viewer but I've downloaded it for just this purpose.  You can read her blog post here

http://chicatphilsplace.blogspot.com/2020/12/eep-making-your-first-sky-tutorial.html

Edited by Rowan Amore
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19 minutes ago, Rowan Amore said:

I don't think it will become unplayable.  I'm just waiting until they work the bugs out and I'm forced to change.  Meanwhile,  you could also download the official LL viewer to play with EEP.  One of our forumites has a great blog post about setting up a sky.  I'm not a fan of the official viewer but I've downloaded it for just this purpose.  You can read her blog post here

http://chicatphilsplace.blogspot.com/2020/12/eep-making-your-first-sky-tutorial.html

Thank you for the link.  I agree that the official viewer isn't what I'm interested in playing.  I really don't care much about setting up special sky - I don't think that there was anything wrong with the sky I saw before all of this took place.  I was happy with the built in WL setting FS used, nor did I mind the original official viewer skies.  I don't need to customize this or any environmental settings at all.  I really think LL missed the mark with this one.  It's way too heavy to process and I have taken a serious performance hit - it's impossible for me to move about @ 2-5 fps.  I've run through all of the Jiras to the ends of each and every page that applies to EEP.  And after reading 38 pages on this forum, there's something seriously wrong with this that it's what's expected of players yet still not even achieving minimal performance.

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  • 2 weeks later...

I tried to understand this EEP crap and i've given up... reverting back to Firestorm 6.3.9 (58205) Release now. This is the usual crap from the Lab: "we add a new feature for you but you have to figure out the rest yourself"

I just hope for the future that firestorm will will include a option to select to disable eep for us that really don't need it. I don't understand why LL had to make ...correction, force their feature upon us when we had windlight working fine for many years - really LL didn't you have better things to do?

All i wanted was to have mainland default sky, water, day-cycle at ground level and always midday at 2000m... wasn't (too stupid i guess) able to do that

Edited by Linnrenate Crosby
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18 hours ago, Linnrenate Crosby said:

All i wanted was to have mainland default sky, water, day-cycle at ground level and always midday at 2000m... wasn't (too stupid i guess) able to do that

I got extremely frustrated trying to do something similar. I dug around for tutorials and came up with nothing, but I eventually figured it out and tonight I've thrown together a quick and dirty tutorial to help others.

It's actually really simple once you know how. It would be extremely helpful of LL to give us some basic tutorials like this on new features once they release them, rather than leaving us to figure it out on our own.

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