Whirly Fizzle 5,709 Posted February 8 Share Posted February 8 57 minutes ago, Rosie Gray said: We've been doing a bit of experimentation on the Confederation of Democratic Simulator sims with the new settings. Having a puzzle trying to figure out how to get rid of an unwanted rainbow at sunup and sundown. The weather is meant to be overcast. There is no Moon or Sun image in the settings and the color of both these components is the same as the gloomy sky. Still, we end up with a rainbow. Any ideas on how to be rid of it? Edit your sky & under "Atmosphere & Lighting" set "Ice Level" to zero. Moisture Level, Droplet Radius & Ice Level are the 3 settings that control the rainbows. Note that you will only see the rainbows when shadows are enabled in the viewer. 4 2 Link to post Share on other sites
Stevie Davros 31 Posted February 8 Share Posted February 8 (edited) 3 hours ago, Rosie Gray said: We've been doing a bit of experimentation on the Confederation of Democratic Simulator sims with the new settings. Having a puzzle trying to figure out how to get rid of an unwanted rainbow at sunup and sundown. The weather is meant to be overcast. There is no Moon or Sun image in the settings and the color of both these components is the same as the gloomy sky. Still, we end up with a rainbow. Any ideas on how to be rid of it? There is a setting for amount of water vapour or moisture in the atmosphere. Here you got this set to zero? Whirly explains it better Edited February 8 by Stevie Davros Acknowledging a previous answer to the query. Link to post Share on other sites
Danaf 1 Posted February 9 Share Posted February 9 I'm totally not enjoying this EEP thing it's far too complicated or maybe i'm just so dumb 👎 1 Link to post Share on other sites
sandi Mexicola 97 Posted February 9 Share Posted February 9 30 minutes ago, Danaf said: I'm totally not enjoying this EEP thing it's far too complicated or maybe i'm just so dumb 👎 Well, it probably will just take you a little time to get used to it. Also, don't forget, it is still not really working right. Link to post Share on other sites
Candide LeMay 23 Posted February 17 Share Posted February 17 Is there a more precise control for moving around the sun and the moon? The arrows (both the trackball buttons and keyboard keys) move it more than I'd like to. Link to post Share on other sites
arton Rotaru 1,053 Posted February 17 Share Posted February 17 On 2/6/2021 at 7:53 PM, Chic Aeon said: According to Inara's blog post on the meeting, the devs are still working on EEP fixes (like specularity) and also adding in some code from 3rd party viewers. So things may get better eventually. That was good to hear. I am not moving over from Windlight until I have to :D. The viewer is out now as a Release Candidate. https://releasenotes.secondlife.com/viewer/6.4.13.555871.html Seems like the specularity issues are ironed out finally. 1 3 1 Link to post Share on other sites
Stevie Davros 31 Posted February 17 Share Posted February 17 21 minutes ago, arton Rotaru said: The viewer is out now as a Release Candidate. https://releasenotes.secondlife.com/viewer/6.4.13.555871.html Seems like the specularity issues are ironed out finally. I wonder when this will come through to a Firestorm Beta? 1 1 Link to post Share on other sites
arton Rotaru 1,053 Posted February 17 Share Posted February 17 5 minutes ago, Stevie Davros said: I wonder when this will come through to a Firestorm Beta? I don't know. Maybe @Whirly Fizzle has an answer to that? Link to post Share on other sites
Rowan Amore 8,304 Posted February 18 Share Posted February 18 5 hours ago, arton Rotaru said: The viewer is out now as a Release Candidate. https://releasenotes.secondlife.com/viewer/6.4.13.555871.html Seems like the specularity issues are ironed out finally. That's a whole lot of EEP fixes. I wonder what else will rear it's ugly head as time goes by. 1 Link to post Share on other sites
Beev Fallen 24 Posted February 18 Share Posted February 18 16 hours ago, arton Rotaru said: The viewer is out now as a Release Candidate. https://releasenotes.secondlife.com/viewer/6.4.13.555871.html Seems like the specularity issues are ironed out finally. great news, I tested and I confirm speculars are back to pre-EEP behaviour good job Lindens, it took awhile, but it's finally fixed! yay! 3 Link to post Share on other sites
Beev Fallen 24 Posted February 18 Share Posted February 18 10 hours ago, Rowan Amore said: That's a whole lot of EEP fixes. I wonder what else will rear it's ugly head as time goes by. I can tell there are some issues with sun shadows rendering, and also with how projector's 'ambient' parameter affects objects. not sure if it's worth trying to make a new JIRAs on these issues. so, have anyone noticed the sun bleeding BAD throught the walls in EEP? Link to post Share on other sites
Coby Foden 16,692 Posted February 21 Share Posted February 21 (edited) The moon didn't get fixed yet. It's still the sad very dark barely noticeable disk when low in the sky. However it gives strong light reflection on water surface - just like it should. But the moon itself is very dark disk. 🙁 🌑 Is it reported? Yes, it is 11 October 2020: https://jira.secondlife.com/browse/BUG-229489 Edited February 21 by Coby Foden 1 Link to post Share on other sites
KjartanEno 157 Posted February 21 Share Posted February 21 23 minutes ago, Coby Foden said: The moon didn't get fixed yet. It's still the sad very dark barely noticeable disk when low in the sky. However it gives strong light reflection on water surface - just like it should. But the moon itself is very dark disk. 🙁 🌑 Is it reported? Yes, it is 11 October 2020: https://jira.secondlife.com/browse/BUG-229489 I'm only using Linux viewers, some of which are more updated with LL code than the last release of Firestorm. I'm going to guess that you tried the LMR 5 RC viewer? As for specular issues, it is hard to know for sure what to expect anymore. I tried a Linux compiled version of the LL viewer from earlier this month and found that the specularity was still high, like Firestorm. The Linux version of Kokua has low specularity, apparently from newer code. Just this morning Kokua has released 6.4.13 for Windows, so I'm awaiting their Linux compiled version later today or tomorrow. An Alchemy Linux alpha with EEP appears to have low specularity, like Kokua. Then there's the new 'nightly' release of Singularity, 8419, which remains on the Windlight renderer. Major kudos to the Singularity team for keeping a working version of WL alive. Link to post Share on other sites
Coby Foden 16,692 Posted February 23 Share Posted February 23 On 2/21/2021 at 4:22 PM, KjartanEno said: I'm going to guess that you tried the LMR 5 RC viewer? Yes, I tried the LMR 5 - 6.4.13.555871 release candidate viewer. Specularity looks ok in it, pretty close to what it was in Windlight. For some unknown reason the moon was not fixed yet. It must be fixed at some point, it cannot remain like it is now. Link to post Share on other sites
KjartanEno 157 Posted February 24 Share Posted February 24 (edited) On 2/18/2021 at 7:24 AM, Beev Fallen said: so, have anyone noticed the sun bleeding BAD throught the walls in EEP? This is something I've noticed in Kokua 6.4.13, which I'm guessing is using the most recent EEP rendering code available to 3rd party devs. I have at times tinkered with the debug settings for shadow rendering, and in this case I may have a solution which you can test. Open Debug Settings and look for RenderShadowErrorCutoff. Set it to 0.100 (default is 5.000) and see if the Sun/Moon light shines through mesh anymore. Test using an early morning or late afternoon sky. I would be curious to hear from any devs as to why values between 0.500 and 5.000 (default) allow the Sun/Moon light to ignore walls at certain distances. At times the change is a sudden brightening inside a structure. It may also show up as a normal shadow close to the camera which fades to no shadow at a distance. Edited February 24 by KjartanEno clarification Link to post Share on other sites
Tanjee 0 Posted February 24 Share Posted February 24 Bye bye Second Life. Will see you when this fiasco is over. Link to post Share on other sites
Rowan Amore 8,304 Posted February 24 Share Posted February 24 31 minutes ago, Tanjee said: Bye bye Second Life. Will see you when this fiasco is over. Or you could download the firestorm viewer before the EEP viewer. I haven't updated yet and don't plan on it until I have to. 1 Link to post Share on other sites
Eduardo Minghuang 8 Posted February 24 Share Posted February 24 (edited) Our luck is that Firestorm updates are not the fastest. We are safe for almost 1,5 year with the best graphics ever. Here you will find Firestorm 6.3.9 , this is the best version with Windlight. Edited February 24 by Eduardo Minghuang 2 Link to post Share on other sites
Tanjee 0 Posted February 26 Share Posted February 26 (edited) On 2/24/2021 at 11:48 AM, Rowan Amore said: Or you could download the firestorm viewer before the EEP viewer. I haven't updated yet and don't plan on it until I have to. Thank you, I'll be using 6.3.9 version of FS. I asked in FS support group how long they plan on keeping 6.3.9 out and they said "6.3.9 will not be blocked until we release two more non-beta versions." If there has been no improvement in the EEP project after that, it has rendered SL unplayable for me, so I'll have to call it quits. It's not worth it to me as there a a lot of other games a can play carefree without days of reading and testing. It's been 3 years, and if they haven't got it figured out by now it looks like a duck. Shrug off all the L$ spent here 👎🏻. Edited February 26 by Tanjee Link to post Share on other sites
Rowan Amore 8,304 Posted February 26 Share Posted February 26 (edited) 6 minutes ago, Tanjee said: Thank you, I'll be using 6.3.9 version of FS. I asked in FS support group how long they plan on keeping 6.3.9 out and they said "6.3.9 will not be blocked until we release two more non-beta versions." If there has been little improvement in the EEP project after that, it has rendered SL unplayable for me, so I'll have to call it quits. It's not worth it to me as there a a lot of other games a can play carefree without days of reading and testing. Shrug off all the L$ spent here 👎🏻. I don't think it will become unplayable. I'm just waiting until they work the bugs out and I'm forced to change. Meanwhile, you could also download the official LL viewer to play with EEP. One of our forumites has a great blog post about setting up a sky. I'm not a fan of the official viewer but I've downloaded it for just this purpose. You can read her blog post here http://chicatphilsplace.blogspot.com/2020/12/eep-making-your-first-sky-tutorial.html Edited February 26 by Rowan Amore Link to post Share on other sites
Tanjee 0 Posted February 26 Share Posted February 26 19 minutes ago, Rowan Amore said: I don't think it will become unplayable. I'm just waiting until they work the bugs out and I'm forced to change. Meanwhile, you could also download the official LL viewer to play with EEP. One of our forumites has a great blog post about setting up a sky. I'm not a fan of the official viewer but I've downloaded it for just this purpose. You can read her blog post here http://chicatphilsplace.blogspot.com/2020/12/eep-making-your-first-sky-tutorial.html Thank you for the link. I agree that the official viewer isn't what I'm interested in playing. I really don't care much about setting up special sky - I don't think that there was anything wrong with the sky I saw before all of this took place. I was happy with the built in WL setting FS used, nor did I mind the original official viewer skies. I don't need to customize this or any environmental settings at all. I really think LL missed the mark with this one. It's way too heavy to process and I have taken a serious performance hit - it's impossible for me to move about @ 2-5 fps. I've run through all of the Jiras to the ends of each and every page that applies to EEP. And after reading 38 pages on this forum, there's something seriously wrong with this that it's what's expected of players yet still not even achieving minimal performance. Link to post Share on other sites
KjartanEno 157 Posted February 26 Share Posted February 26 @Tanjee, Singularity doesn't block. And it is still WL. I've been running the last nightly build 8419 (released this month) for a week, and it seems fine. Downloads are here: http://www.singularityviewer.org/kb/nightly-builds 2 Link to post Share on other sites
Tanjee 0 Posted February 26 Share Posted February 26 1 minute ago, KjartanEno said: @Tanjee, Singularity doesn't block. And it is still WL. I've been running the last nightly build 8419 (released this month) for a week, and it seems fine. Downloads are here: http://www.singularityviewer.org/kb/nightly-builds Thanks. I'll check it out if I don't get too involved playing The Sims Link to post Share on other sites
Linnrenate Crosby 37 Posted March 9 Share Posted March 9 (edited) I tried to understand this EEP crap and i've given up... reverting back to Firestorm 6.3.9 (58205) Release now. This is the usual crap from the Lab: "we add a new feature for you but you have to figure out the rest yourself" I just hope for the future that firestorm will will include a option to select to disable eep for us that really don't need it. I don't understand why LL had to make ...correction, force their feature upon us when we had windlight working fine for many years - really LL didn't you have better things to do? All i wanted was to have mainland default sky, water, day-cycle at ground level and always midday at 2000m... wasn't (too stupid i guess) able to do that Edited March 9 by Linnrenate Crosby 3 Link to post Share on other sites
Penny Patton 1,290 Posted March 10 Share Posted March 10 18 hours ago, Linnrenate Crosby said: All i wanted was to have mainland default sky, water, day-cycle at ground level and always midday at 2000m... wasn't (too stupid i guess) able to do that I got extremely frustrated trying to do something similar. I dug around for tutorials and came up with nothing, but I eventually figured it out and tonight I've thrown together a quick and dirty tutorial to help others. It's actually really simple once you know how. It would be extremely helpful of LL to give us some basic tutorials like this on new features once they release them, rather than leaving us to figure it out on our own. 1 3 Link to post Share on other sites
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