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Environmental Enhancement Project (aka EEP!) Feedback Thread


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1 hour ago, Farthington Whetmore said:

12 + year veteran here and I have never seen anything like this that has so messed up my default visuals.

 Currently most of my items are grayed out with a small percentage that are not and it looks like I am in a perpetual fog (See photo) and no matter what I do to the settings, nothing changes!  What am I doing wrong or better still, how can I disable this EEP because I like it the way it was before.

Thanks!
FW

 

What viewer are you using and which region are you in?

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51 minutes ago, Rider Linden said:

What viewer are you using and which region are you in?

I am using SL's default viewer and rent a Homestead SIM Satanic Visions: http://maps.secondlife.com/secondlife/Satanic Visions/249/125/1502  ( sim9689.agni.lindenlab.com (216.82.45.23:13019)) Second Life Server 19.03.15.525315

Edited by Farthington Whetmore
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@Farthington Whetmore
Please can you whitelist me with your security orb (
Farthington Whetmore's 'Security Orb: G15')? I went there to test but I keep being kicked.

Are you sure you are on the the default LL release viewer?
Your image looks like the over fogging you get on the EEP viewer with ALM enabled.

Can you go to the top menu bar of the viewer: Help -> About Second Life.
Click the "Copy to clipboard" button & paste all your system information here.
Thanks  :)

Edited by Whirly Fizzle
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On 4/4/2019 at 12:54 PM, Linnrenate Crosby said:

I tried the EEP viewer today, and the first thing i noticed are how glossy and tacky my lips look, they look nothing at all like that in pre-EEP Firestorm. Sp i hope this is a EEP bug that will be fixed so i don't need to adjust all my looks :/

Pictures made from approx the same angle at the same time running both viewer on the same PC, as you see it's some difference to the light but my lips *frowns* i never bought THAT glossy lipsticks

SL eep.jpg

Thanks for the extra info!

Ok I can reproduce this.

Default LL release Second Life Release 6.1.1.525446 (64bit) (non-EEP), default Ultra settings
Lips show no gloss.

Screenshot_3.thumb.png.3c054b55c1ddf729c48be664cf43ec8d.png


Current EEP-RC viewer: Second Life Release 6.2.0.525808 (64bit), default ultra settings
Lips have visible gloss
Eye gloss looks the same on both viewer versions however.

Screenshot_4.thumb.png.d0c231818c649df36f0c355d5d712767.png


EEP Nightly build: 6.1.2.526009 (64bit)
Looks the same as on the EEP-RC

Screenshot_5.thumb.png.45bdd8255ce5a47b20be4c932fdbec60.png

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I'm not sure if this is a bug tbh.
It may well be an old bug that's been fixed.

On a legacy viewer, if you have ALM enabled & shine a point light at the lips, they will be this glossy anyway because you set high gloss on the lips on the HUD.
On the EEP viewers, the lips respond to your projector lights at that location whereas on legacy they don't.

I guess it's worth a JIRA issue to double check the difference in behaviour.

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3 hours ago, Whirly Fizzle said:

@Farthington Whetmore
Please can you whitelist me with your security orb (
Farthington Whetmore's 'Security Orb: G15')? I went there to test but I keep being kicked.

Are you sure you are on the the default LL release viewer?
Your image looks like the over fogging you get on the EEP viewer with ALM enabled.

Can you go to the top menu bar of the viewer: Help -> About Second Life.
Click the "Copy to clipboard" button & paste all your system information here.
Thanks  :)

Hi sorry about that. I just realized I hadn't adjusted my landing point settings-DOH!. The aforementioned SLURL is correct now.

I have been using SL's default Viewer since October 2006  

NOTE: If I uncheck Atmospheric Shaders the fog is dramtically reduced but there is still a subtle haze.

Second Life Release 6.2.0.525808 (64bit)
Release Notes

You are at 249.0, 124.6, 1,501.7 in Satanic Visions located at sim9689.agni.lindenlab.com (216.82.45.23:13019)
SLURL: http://maps.secondlife.com/secondlife/Satanic Visions/249/125/1502
(global coordinates 325,625.0, 186,749.0, 1,501.7)
Second Life Server 19.03.15.525315
Release Notes

CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (3696 MHz)
Memory: 16322 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2

Windows Graphics Driver Version: 24.21.13.9907
OpenGL Version: 4.6.0 NVIDIA 399.07

Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 800kbit/s
LOD factor: 10
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 512MB
VFS (cache) creation time: December 28 2017 13:24:40

J2C Decoder Version: KDU v7.10.4
Audio Driver Version: FMOD Ex 4.44.64
Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.9.0002.30313

Packets Lost: 0/9,607 (0.0%)
April 05 2019 08:45:49

Edited by Farthington Whetmore
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18 minutes ago, arton Rotaru said:

Could it just be that the angle of the sun/moon is slightly different on EEP viewers, compared to the non EEP viewers at the same time of day?

I recall something about the function returning sun angles being off earlier in the discussion

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18 hours ago, Whirly Fizzle said:

@Farthington Whetmore
Please can you whitelist me with your security orb (
Farthington Whetmore's 'Security Orb: G15')? I went there to test but I keep being kicked.

Are you sure you are on the the default LL release viewer?
Your image looks like the over fogging you get on the EEP viewer with ALM enabled.

Can you go to the top menu bar of the viewer: Help -> About Second Life.
Click the "Copy to clipboard" button & paste all your system information here.
Thanks  :)

For what it's worth, Ive seen similar issues elsewhere, including sometimes in early morning in the default day cycle.

Here's a public location that shows similar issues as what @Farthington Whetmore is reporting, though not quite as overwhelming visually.http://maps.secondlife.com/secondlife/Ministry of Invention/125/71/118

Note the overall haziness of the scene, particularly how it plays against full bright objects in the scene, and especially towards the end of the room. Compare to the shot of the same location on a non-EEP viewer.

This is using the current EEP build and the current default viewer, both Mac.

Screen Shot 2019-04-05 at 11.18.37 PM.png

Screen Shot 2019-04-05 at 11.21.42 PM.png

Edited by Marianne McCann
more info
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2 hours ago, Marianne McCann said:

For what it's worth, Ive seen similar issues elsewhere, including sometimes in early morning in the default day cycle.

Here's a public location that shows similar issues as what @Farthington Whetmore is reporting, though not quite as overwhelming visually.http://maps.secondlife.com/secondlife/Ministry of Invention/125/71/118

Note the overall haziness of the scene, particularly how it plays against full bright objects in the scene, and especially towards the end of the room. Compare to the shot of the same location on a non-EEP viewer.

This is using the current EEP build and the current default viewer, both Mac.

Screen Shot 2019-04-05 at 11.18.37 PM.png

Screen Shot 2019-04-05 at 11.21.42 PM.png

That's normal. Fullbright has always ignored windlight fog and only two Viewers have fixed this to my knowledge: Alchemy and Black Dragon.

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21 hours ago, Whirly Fizzle said:

I'm not sure if this is a bug tbh.
It may well be an old bug that's been fixed.

On a legacy viewer, if you have ALM enabled & shine a point light at the lips, they will be this glossy anyway because you set high gloss on the lips on the HUD.
On the EEP viewers, the lips respond to your projector lights at that location whereas on legacy they don't.

I guess it's worth a JIRA issue to double check the difference in behaviour.

It's definitely an issue with projector lights and alpha blended textures. For a dramatic demonstration, go here:

http://maps.secondlife.com/secondlife/Schreckhorn/82/217/120

...and stand under the disco ball when wearing anything alpha-blended. The alpha-blended textures will be on fire with 6.2.0.525808 but the effect will suddenly stop when you walk out of the range of the disco ball light.

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11 hours ago, Marianne McCann said:

For what it's worth, Ive seen similar issues elsewhere, including sometimes in early morning in the default day cycle.

Here's a public location that shows similar issues as what @Farthington Whetmore is reporting, though not quite as overwhelming visually.http://maps.secondlife.com/secondlife/Ministry of Invention/125/71/118

Note the overall haziness of the scene, particularly how it plays against full bright objects in the scene, and especially towards the end of the room. Compare to the shot of the same location on a non-EEP viewer.

This is using the current EEP build and the current default viewer, both Mac.

Screen Shot 2019-04-05 at 11.18.37 PM.png

Screen Shot 2019-04-05 at 11.21.42 PM.png

 

8 hours ago, NiranV Dean said:

That's normal. Fullbright has always ignored windlight fog and only two Viewers have fixed this to my knowledge: Alchemy and Black Dragon.

 

I saw something similar with fullbright obects in the EEP viewer but never see this on the current Firestorm build.

Firestorm 6.0.2 (56680)

572f7a0a27a6accc1e370238b65ad8fb.png

 

EEP 6.2.0.525808 (64bit)

e8e205315227bec8da398f689db79c58.jpg

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4 hours ago, Angelon7 said:

 

 

 

I saw something similar with fullbright obects in the EEP viewer but never see this on the current Firestorm build.

Firestorm 6.0.2 (56680)

572f7a0a27a6accc1e370238b65ad8fb.png

 

EEP 6.2.0.525808 (64bit)

e8e205315227bec8da398f689db79c58.jpg

Firestorm might have fixed it too then. I'm sure they know more about that than i do.

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12 hours ago, Theresa Tennyson said:

It's definitely an issue with projector lights and alpha blended textures. For a dramatic demonstration, go here:

http://maps.secondlife.com/secondlife/Schreckhorn/82/217/120

...and stand under the disco ball when wearing anything alpha-blended. The alpha-blended textures will be on fire with 6.2.0.525808 but the effect will suddenly stop when you walk out of the range of the disco ball light.

Confirmed in that location. Second Life Release 6.2.0.525808 (64bit), ALM on.

• The hair is actually black, not grey.
• The lips colour is off.
• The eye shadow glows like crazy.

2019-04-06_EEP-rendering.thumb.jpg.45a8b03d8530dc53e932e2b3a12cafec.jpg


And when I walked further away from that disco light, this is how I look. Everything is normal:
2019-04-06_EEP-rendering-2.jpg.94bc370f7db8b46185af21928bb67841.jpg

@Vir Linden

@Whirly Fizzle

Edited by Coby Foden
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7 hours ago, CoffeeDujour said:

Alpha overlay textures, typically on mesh body parts (so tats, lips, makeup) are illuminated full bright.

Regular projector lights do this, they have always done this, this is not new to EEP.

What I noticed is that the extreme glowing effect happens only in EEP viewer - version 6.2.0.525808 (64bit).

It does not happen in Linden Lab non-EEP viewer - version 6.1.1.525446 (64bit).
It does not happen in Firestorm viewer - version 6.0.2 (56680) Feb  9 2019 18:55:39 (64bit).
In these non EEP  viewers everything looks normal without the glowing effect.

All the above viewers tested in the same location: http://maps.secondlife.com/secondlife/Schreckhorn/82/217/120

@Vir Linden
@Whirly Fizzle

Edited by Coby Foden
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@Vir Linden
@Whirly Fizzle

One more example of the EEP viewer glow effect on avatar skin. The strength of the glowing effect depends on from what direction the light comes to the face. What is strange is that when the light is slightly on the back and above the avatar then the glow is strong. When the light comes straight on to the face then there is no glow. This happens only in EEP viewer. In non-EEP viewers it does not happen.

Location: http://maps.secondlife.com/secondlife/Linden Homes Preview/32/205/24
Viewer: Second Life Release 6.2.0.525808 (64bit)

Head: Genus Project - Genus Head - Classic Face W001 - v1.6
Eye shadow applier: DeeTaleZ *Appliers* for Genus Heads MU *Mono Lid* ALLTONES

2019-04-09_EEP-glow.thumb.jpg.c90dcacbbe81898ffb91b2dea9197611.jpg

Viewer settings:
2019-04-09-EEP-graphics-settings.jpg.49db50ffe5861567629d11d2eaa75107.jpg

Hardware:
CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (3411.14 MHz)
Memory: 8169 MB
OS Version: Microsoft Windows 10 64-bit (Build 17134)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 970/PCIe/SSE2
Windows Graphics Driver Version: 25.21.14.1735
OpenGL Version: 4.6.0 NVIDIA 417.35


One more snapshot under another streetlight: http://maps.secondlife.com/secondlife/Linden Homes Preview/72/203/24

2019-04-09_EEP-glow-2.thumb.jpg.732fabe10dfd6c6d46a320560c8cdfa6.jpg

Edited by Coby Foden
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