Xilin Yifu Posted September 8, 2018 Share Posted September 8, 2018 I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take damage) that would activate without being attached to or sat on by an avatar? Any guidance hugely appreciated. Kaylee Link to comment Share on other sites More sharing options...
Xiija Posted September 9, 2018 Share Posted September 9, 2018 the VICE SDK is here... VICE SDK mebbe the test target .lsl is close? 1 1 Link to comment Share on other sites More sharing options...
Xilin Yifu Posted September 12, 2018 Author Share Posted September 12, 2018 Hi Xiija! Thanks for the reply. I have the SDK. Maybe I am missing something, but I can't find how to make the bullets fired by the NPCs actually do VICE damage on people and vehicles that have VICE HUDs. I will keep searching! Thanks again! Link to comment Share on other sites More sharing options...
Hans Modan Posted September 28, 2018 Share Posted September 28, 2018 Did you ever resolve this? This seems to be a real potential asset to VICE combat Link to comment Share on other sites More sharing options...
Hmmmph Stenvaag Posted August 12, 2019 Share Posted August 12, 2019 For anyone wandering if Xilin figured it out...the answer is YES!! It is working very well in Indochina. Link to comment Share on other sites More sharing options...
erikwingky Posted November 18, 2019 Share Posted November 18, 2019 Normandy Sim in Envylicious that is VICE Place for WW2 players and its part in VICE Combat System Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now