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How to create hight levels in terrain texture


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You could mark off your heights on different layers, and then use "color overlay" from the fx panel to change colors to anything you like. When you are finished working, just click off the little eye symbol on these layer effects to hide your color overlays and display the RGB mapping :smileyhappy:

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Thank you for the answer WADE1. Could you develop it more?

" just click off the little eye symbol on these layer effects to hide your color overlays and display the RGB mapping"

There is a change in RGB into transparent. I can't see red channel hight levels. What can be the reason?

Edit

I did it finally in this way:

It worked so it can be one of solutions.

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