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I can answer this. The main focus of Linden Homes is the homes themselves. One of the main features is that the home does not count against your parcel prim count. That cost is absorbed by the main pa

Here are the locations we've added rezzing zone parcels:  Boat Rezzing Zones (Basically, look for a lighthouse ) : http://maps.secondlife.com/secondlife/Plafil Waters/14/138/21 http://maps.second

We've decided to delay releasing any campers or trailers at the moment, for obvious reasons, until hurricane Jorge passes.     In other news, our newklear operations are at fully r

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10 minutes ago, Fritigern Gothly said:

I like maps, but we know where on the map the new regions are, so we can just TP there and explore from there.

Aren't you one of the people looking for windmills?  One of the earliest regions released has a windmill in it.  I was able to spend a lot of time looking around today, and I believe I found two clones of that very pretty set of regions.  They would be unbelievably obvious if you just had a friggin' MAP!!!

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6 minutes ago, Nika Talaj said:

Aren't you one of the people looking for windmills?  One of the earliest regions released has a windmill in it.  I was able to spend a lot of time looking around today, and I believe I found two clones of that very pretty set of regions.  They would be unbelievably obvious if you just had a friggin' MAP!!!

True, yet there is no way to make sure you actually come to live near one so what's the point of studying the map before getting a home in these new regions, or try to?
All that me or anyone else can do is cross fingers and hope you get something that you like. With or without a map.

Edited by Fritigern Gothly
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When you have five rolls per day, one might want to be cautious about frittering them away on a region they don't want.

Maps tell us what features one can expect to see in a region, and with that info in mind, we can decide whether or not to start rolling when a region releases. If I see that a region is releasing, and I look at the map real quick and see (for example) there is no water in it, then I can decide "hey, I think I'll hold on to those five rolls and see if a better region (better for me), is released today". 

This really is not all that difficult a concept. Maps are useful tools, here as in RL, and some of us like them. It's really just that simple!

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4 minutes ago, Fritigern Gothly said:

True, yet there is no way to make sure you actually come to live near one so what's the point of studying the map before getting a home in these new regions, or try to?
All that me or anyone else can do is cross fingers and hope you get something that you like. With or without a map.

What one can do is use the map to find & make a list of the region names you are most interested in, then leave an avatar logged in and peek at the map whenever you walk by the computer.  Since the regions are not filling quickly,  you might catch one of the regions you're interested in when it begins to fill. 

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5 hours ago, Sylvia Tamalyn said:

This really is not all that difficult a concept. Maps are useful tools, here as in RL, and some of us like them. It's really just that simple!

This. 

The working world map was the basis of so much of what I did in SL, and what I found fun (exploring, sailing, looking at land rentals, enjoying the 'overview' of the vast land, etc.). I'm a map lover in RL too, so yes I am just speaking from a personal perspective here.

I want the world map to function properly again, and I do not understand why it is taking so long to fix. I am following a few threads in the main forums on this.. but I am starting to feel impatient.

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1 hour ago, Rivlyn Rawley said:

This. 

The working world map was the basis of so much of what I did in SL, and what I found fun (exploring, sailing, looking at land rentals, enjoying the 'overview' of the vast land, etc.). I'm a map lover in RL too, so yes I am just speaking from a personal perspective here.

I want the world map to function properly again, and I do not understand why it is taking so long to fix. I am following a few threads in the main forums on this.. but I am starting to feel impatient.

Same here. I relied on it a lot in my exploring and adventures. And also for LH releases - I like to see what the layout of regions is. Doesn't affect me so much for the chalet's since I don't want one, but if I hope it gets fixed before the next releases . I'm not holding my breath though - the impression I got from interviews and stuff was that's not gonna be quick. 😬

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I've been super excited to explore following the recent postings in this thread and cannot believe that you can already look back at the south east coast of Satori from the new Bellisseria land. How awesome is that?

Quick pic and map vew of where I am.

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6 minutes ago, Lloyd Overland said:

I've been super excited to explore following the recent postings in this thread and cannot believe that you can already look back at the south east coast of Satori from the new Bellisseria land. How awesome is that?

Quick pic and map vew of where I am.

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Walked over to the next region to the west, Muesli and I'm among chalets, looks like where I was in the last post is a placeholder.yet to be developed.

The Moles have even placed a rez zone for us to explore, how cool!

http://maps.secondlife.com/secondlife/Buffalo%20Springs/160/99/22

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Edited by Lloyd Overland
Added rez zone link and picture
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In lieu of a working map, I hope boaters will enjoy this set of links. 

Here are the locations of tributaries I've found off the huge central river (which I like to call Magellan Roads).  Any home adjacent to the water in these tributaries can push a boat into the river and travel to ... oh .. Jeogeot!  *

1. Aileron/Woozy/Phloom  (this is probably going to be a loop like the Citadel Lake one, but it is truncated where it runs out of land at present)

http://maps.secondlife.com/secondlife/Aileron/5/3/35

2. Citadel Lake/Kettle Pond/Duncans Brae/Mogul/Poplar Springs (this is a loop, rejoins Magellan Roads around Mogul)

http://maps.secondlife.com/secondlife/Citadel Lake/233/18/34

3. Shepherd's Fell (tributary only 1 region long but adorable)

http://maps.secondlife.com/secondlife/Shepherds Fell/176/174/30

In addition, there are some places where Magellan Roads pokes into a developed region, so that a couple of homes are directly adjacent to it. *

Tritt   http://maps.secondlife.com/secondlife/Tritt/229/40/33

Leuchtkaefer   http://maps.secondlife.com/secondlife/Leuchtkaefer/203/49/25

Puzzle Pond & Providence Lake  http://maps.secondlife.com/secondlife/Puzzle Pond/10/37/23

Woods Talk   http://maps.secondlife.com/secondlife/Woods Talk/44/202/23

Chaily  http://maps.secondlife.com/secondlife/Chaily/225/219/23

Averhoff  http://maps.secondlife.com/secondlife/Averhoff/202/51/23

* Of course, ANY home in a region that has water from Magellan Roads in it can always rez and jump or push a boat into the water and sail away.  Just make sure you sit on the boat first.  The home doesn't HAVE to be right on the water itself.

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2 hours ago, Nika Talaj said:

In lieu of a working map, I hope boaters will enjoy this set of links. 

Here are the locations of tributaries I've found off the huge central river (which I like to call Magellan Roads).  Any home adjacent to the water in these tributaries can push a boat into the river and travel to ... oh .. Jeogeot!  *

1. Aileron/Woozy/Phloom  (this is probably going to be a loop like the Citadel Lake one, but it is truncated where it runs out of land at present)

http://maps.secondlife.com/secondlife/Aileron/5/3/35

2. Citadel Lake/Kettle Pond/Duncans Brae/Mogul/Poplar Springs (this is a loop, rejoins Magellan Roads around Mogul)

http://maps.secondlife.com/secondlife/Citadel Lake/233/18/34

3. Shepherd's Fell (tributary only 1 region long but adorable)

http://maps.secondlife.com/secondlife/Shepherds Fell/176/174/30

In addition, there are some places where Magellan Roads pokes into a developed region, so that a couple of homes are directly adjacent to it. *

Tritt   http://maps.secondlife.com/secondlife/Tritt/229/40/33

Leuchtkaefer   http://maps.secondlife.com/secondlife/Leuchtkaefer/203/49/25

Puzzle Pond & Providence Lake  http://maps.secondlife.com/secondlife/Puzzle Pond/10/37/23

Woods Talk   http://maps.secondlife.com/secondlife/Woods Talk/44/202/23

Chaily  http://maps.secondlife.com/secondlife/Chaily/225/219/23

Averhoff  http://maps.secondlife.com/secondlife/Averhoff/202/51/23

* Of course, ANY home in a region that has water from Magellan Roads in it can always rez and jump or push a boat into the water and sail away.  Just make sure you sit on the boat first.  The home doesn't HAVE to be right on the water itself.

Copied that to my desktop, thanks!!!  :D

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12 hours ago, Lloyd Overland said:

The Moles have even placed a rez zone for us to explore, how cool!

http://maps.secondlife.com/secondlife/Buffalo%20Springs/160/99/22

So that’s where it is! Someone in the group chat said there was a rez zone within the vicinity but I think they sent me a LM to the other side in Rathais. This is so convenient traveling between both continents. Thank you so much!

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Just out in my boat along the new river from the rez zone near Satori toward the houseboats to see if anything had changed since my last expedition and sure enough a new island has appeared in Bergheim. I'm sure this wasn't here the other day, many commented how wide the river is so maybe the moles are adding some features for us to navigate.

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I've revisited the south east coast of Satori to check what would be needed to connect the new Bellisseria river to the eastern continents. Via narrow protected channels you can get to Stromberg where ban lines prevent progress southward:

The next region south Carver is almost all ban lines then Orlov is not accessible. Next up southward is Khan where there is land right to the void in one location. In the next region one of SL's mysteries a region Blofeld with a protected water in the Linden maintenence group along the eastern edge so that is sailable. Same protected strip in Klebb so that is passable in a small craft. Blockades resume in Morzeny with one 1024 with ban lines. Two ban line plots in Grunther and Toussaint. Nick Mack has one. Abzorbaloff has ban lines along the whole region edge. Fendahl has one. Greel is open but built to the void edge. Turning west in Van Statten the path is clear but in Baltazar has two ban lines. Willowtail and Greybar have one each. Thinking I was safe at the end of my journey I was teleported home by a Mystical Rentals 10 second orb in Imelza. So I make that a minimum of 15 new water regions required for safe passge. 

Thinking about it some more the two regions with an existing protected edge would be no use if new regions were placed to the north and south you potentially couldn't get 'round the corner' so it's actually 17 required. Which is only 1 less than when I last counted lol.

Hopefully one day they will arrive one day so that intercontinental flight and sailing will be possible from Western to Eastern continents.

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On 4/4/2021 at 7:28 PM, Lloyd Overland said:

Hopefully one day they will arrive one day so that intercontinental flight and sailing will be possible from Western to Eastern continents.

Flights are doable. I had no issue to go by plane after having crossed over from Bellisseria. From Furball, I flew straight north to Gingivere, then east to Bagheera where I immediately started to follow Route 8. At Makalu, I left this route and aimed north again for Cochrane. From there on, it was pretty chill to fly over protected land around Nautilus and Blake Sea to Corsica.

For Corsica, I still need to find a better way. I kept following Circuit la Corse but had an accident when I ran into 2 full parcels. But there are a few huge abandoned parcels around so most likely, next time I will try navigating along these to avoid Pearl where I had the accident. Other than that, it all went fine and I could cross over to Gaeta V to land at Gaeta Airport at Lenimov.

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Pleased to announce today (10th April 2021) that I've successfully travelled non-stop from Sansara continent to Satori continent by sea.

This is something I've long been wanting, hoping and waited to achieve, for more than ten years.

I began my journey from the region of Osmium in Sansara and eventually arrived at Pounce region in Satori.

The nearest boat rez zone to Osmium is in Norse Auk, four regions to its south (in north-west Belliserria).

Total time taken from Osmium to Pounce: 1 hour and 42 minutes.

And without a working SL World Map too.... :)

 

EDIT:  Have repeated the same trip from Osmium to Pounce again, but by helicopter this time,  it took only 33 minutes!

Edited by SarahKB7 Koskinen
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So as far as the locations go, borrowing from Jessica Hulcrantz's Mainland Map due to the still non-functioning SL mapping....is this correct as far as the relative placement of the Belli regions? I'm still trying to figure out where the chalets fit in all this without having the mapping capability available.

 

Untitled-2.png

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Poor Gaeta I and TSL continents too.

I pity Gaeta I the most, It was never completed because of the 2009 economic crash. It ought to have been finished by now, twelve years since building was halted. It also remains unconnected to any other continent.

Sigh...

Edited by SarahKB7 Koskinen
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3 hours ago, SarahKB7 Koskinen said:

Poor Gaeta I and TSL continents too.

I was looking at the (outdated!) map of the Sharp continent (former TSL = teen grid) and it crossed my mind that it was created as a copy of a slice of SW Sansara and gradually become more and more different: At least regions, say, Barcola and Hyperion look like clones, as do Dore and Card and so on. (And their coordinates match, too: they are exactly 159 regions apart horizontally.) Not sure how it much of a clone it is down to the southeast, but at least there are snowlands in that direction in Sansara too.

(Maybe move the whole thing 3-4 squares south and 159 west, add a few regions in the gap and revive that interesting but neglected piece of land?…)

Sorry for the off-topic, anyway.

Edited by 4lice Cerise
complete sentence
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30 minutes ago, 4lice Cerise said:

I was looking at the (outdated!) map of the Sharp continent (former TSL = teen grid) and it crossed my mind that it was created as a copy of a slice of SW Sansara and gradually become more and more different: At least regions, say, Barcola and Hyperion look like clones, as do Dore and Card and so on. (And their coordinates match, too: they are exactly 159 regions apart horizontally.) Not sure how it much of a clone it is down to the southeast, but at least there are snowlands in that direction in Sansara too.

(Maybe move the whole thing 3-4 squares south and 159 west, add a few regions in the gap and revive that interesting but neglected piece of land?…)

Sorry for the off-topic, anyway.

TSL is/was an almost exact copy of a narrow slice of the Sansara continent for teenagers, with its region names changed. All the "same" duplicated regions are in the same relative positions to each other too. 

Oddly, there is no equivilent of Sansara's famous Da Boom region at TSL, its missing there and is just an empty/null space sea void.

One thing that stands out at TSL is that it hosts the second tallest mountain in SL, which is unusual for such a small continent. And if you're wondering where the tallest is, it's at Campion region on Heterocera.

Edited by SarahKB7 Koskinen
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11 hours ago, Trinity1776 said:

So as far as the locations go, borrowing from Jessica Hulcrantz's Mainland Map due to the still non-functioning SL mapping....is this correct as far as the relative placement of the Belli regions? I'm still trying to figure out where the chalets fit in all this without having the mapping capability available.

 

Untitled-2.png

Yes, you have the labels in the right place for the different releases. 

Maybe when more of Bellisseria is placed there will be more continent to the north, but for now they work. 

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On 8/29/2018 at 1:05 PM, Gingir Ghoststar said:

And there is a choice of about 4 homes, there are no changing seasons. No roads. No community there. I am aware we can get those kinds of places on private estates but they tend to blink out of existence due to this or that. I'd love to see a place that LL forms a community government for. That is active. Holidays, seasons, events. That has building guidelines, ect. That has a HOA of sorts. I think there is a draw for that. The newer Adult rated towns had the right idea, but without putting a community in place they are empty, stagnated even. But what do I know? People in RL don't pay to live in beautifully manicured neighborhoods with HOAs, rules on what their homes can look like, what can be in their yards, how high their fences are ect ect right? 

I am finding this post VERY interesting and relevant considering the 2nd Anniversary of Bellisseria and the fact that Gingir is VERY active in the Bellisserian community.  Bellisseria very much fulfilled a need of certain segments of the SL userbase and that is a good thing.

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