Chloe Dolores 4,872 Posted December 15, 2020 Share Posted December 15, 2020 On 12/13/2020 at 10:06 PM, Leora Greenwood said: I am so excited about getting to choose a new Linden name for the list and naming a Bellisseria region. Consulting with my family as I type, LOL. Congratulations fellow auction winners I am eagerly awaiting a tp to a payment kiosk I think the fact I am UK time is delaying it, super happy to win one though! 9 1 Link to post Share on other sites
foneco Zuzu 407 Posted December 15, 2020 Share Posted December 15, 2020 I can not wait to see these ones released. 14 Link to post Share on other sites
Lloyd Overland 297 Posted December 17, 2020 Share Posted December 17, 2020 Just enjoyed a go on the zipline in Randelsham Forest, actually there are two, so I should have another go 8 Link to post Share on other sites
Lloyd Overland 297 Posted December 17, 2020 Share Posted December 17, 2020 Gorgeous spot near the above with a rez zone to help us enjoy all the lovely water 8 Link to post Share on other sites
Lloyd Overland 297 Posted December 17, 2020 Share Posted December 17, 2020 On 10/5/2020 at 5:37 PM, Evangeline Arcadia said: Another lovely hangout spot in the making... SSPE1171 View from the other side.... It's looking beautiful now, so much to explore and enjoy 12 Link to post Share on other sites
Claireschen Hesten 7,375 Posted December 18, 2020 Share Posted December 18, 2020 1 hour ago, Lloyd Overland said: Just enjoyed a go on the zipline in Randelsham Forest, actually there are two, If you look around a bit more you'll find a third one 1 Link to post Share on other sites
4lice Cerise 60 Posted December 21, 2020 Share Posted December 21, 2020 Frost Mole at work at SSPE1212, earlier today: This SSPE1212 is at 1051;969, between Jarka and Chapel Brook. 8 1 Link to post Share on other sites
4lice Cerise 60 Posted December 25, 2020 Share Posted December 25, 2020 SSPE1104 to SSPE1111 are finally inworld, filling the gap between loghouse country and stilthome islands: Meaning also we can step on the (still red framed) new LH regions, which have been tantalizing us for so long: Yay! I'm now on http://maps.secondlife.com/secondlife/Blackchapel/133/168/26 and loving it! 5 2 Link to post Share on other sites
RitaCallisto 332 Posted December 25, 2020 Share Posted December 25, 2020 8 hours ago, 4lice Cerise said: SSPE1104 to SSPE1111 are finally inworld, filling the gap between loghouse country and stilthome islands: Meaning also we can step on the (still red framed) new LH regions, which have been tantalizing us for so long: Yay! I'm now on http://maps.secondlife.com/secondlife/Blackchapel/133/168/26 and loving it! I see 2 green dots in my house lmao. I think somebody was using my bed while I was out. Tsktsk! 2 1 Link to post Share on other sites
Rolig Loon 26,634 Posted December 25, 2020 Share Posted December 25, 2020 23 minutes ago, RitaCallisto said: I see 2 green dots in my house lmao. I think somebody was using my bed while I was out. Tsktsk! Santa and Mrs. Claus. 2 6 Link to post Share on other sites
4lice Cerise 60 Posted December 25, 2020 Share Posted December 25, 2020 (edited) The stilthouse islands are nice. I noticed a few random things: Lots of rez zones, way more than in the traditional and victorian areas, with up to two and three contiguous regions showing one each — these are both on water and road. At first glance there's one rez zone on each medium sized island and even more on bigger islands. There's some cloning of islands, readily apparent in the map, but not too much as to feel fake. Street lamps in varying colors! Lots of aptly signalled waterways (there are now buoys with the ICS alpha flag on region corners all around Bellisseria, even as far north as Becamled region). There are jetties and connecting boardwalks, wide enough drive a car through but somehow I couldn’t do it as it seemed to be stuck, stumbling on each crossplank. Maybe it’s intentional?: I could ride my bike real smoothly. Bigger islands have also asphalt roads where cars can drive unimpeded. Some house owners (okay, at least one) hurried to close off the area under the house with added deck / basement. I guess it could look okay if properly built… Example of one of those asphalt road rez zones: http://maps.secondlife.com/secondlife/Fort Mesa/206/135/23 Edited December 25, 2020 by 4lice Cerise url 10 Link to post Share on other sites
Abnor Mole 2,911 Posted December 25, 2020 Share Posted December 25, 2020 4 hours ago, 4lice Cerise said: There are jetties and connecting boardwalks, wide enough drive a car through but somehow I couldn’t do it as it seemed to be stuck, stumbling on each crossplank. Maybe it’s intentional?: I could ride my bike real smoothly. Boardwalks and piers aren't meant for vehicle traffic. That is why they have posts blocking cars from driving on them from the roads. Wearables like bicycles should work, but most vehicles will have the same trouble you did. 13 4 Link to post Share on other sites
Gryphon Ronas 682 Posted December 28, 2020 Share Posted December 28, 2020 On 12/25/2020 at 11:45 AM, 4lice Cerise said: Some house owners (okay, at least one) hurried to close off the area under the house with added deck / basement. I guess it could look okay if properly built… I'm surprised you don't see more of that, it's quite common in RL to enclose part or all of the area under the house and use it as a garage, either with solid walls or lattice. 6 1 Link to post Share on other sites
Elora Lunasea 7,230 Posted December 28, 2020 Share Posted December 28, 2020 16 hours ago, Gryphon Ronas said: I'm surprised you don't see more of that, it's quite common in RL to enclose part or all of the area under the house and use it as a garage, either with solid walls or lattice. Also used as a place to clean yourself off from the beach, a lot of people install outdoor showers there or just nearby on the side of the house 6 Link to post Share on other sites
Nika Talaj 6,722 Posted December 29, 2020 Share Posted December 29, 2020 (edited) Since the map isn't working so very well, I thought I'd offer this rough drawing showing the current coastline of Logland where it adjoins Margaritaville. A nice-sized channel leads nearly straight up the east edge of Logland until it reaches SSPE1108. The coastline bends there to continue westward until it runs out of regions west of SSPE1104. At present, this leaves a VERY large block of open water north of LogLand leading up to the north "wing" of Margaritaville. [It is possible that when more regions are added around Really Wet, Too Salty, etc, more Stilts or Houseboats may appear.] As is typical of Logland, this long coastline is mostly mountainous. There is a small, deep bay in SSPE1108 roughly opposite what may turn out to be a sizeable island, textured as Logland, in the upper right corner of SSPE1108. The small chunk of "island" in SSPE1108 looks like this currently. As you can see, the sharp-edged land adjacent to the nonexistent regions is quite low, no higher than in Margaritaville,, but it is textured as LogLand. There will clearly be more land added along those edges. Might be some neat properties there! Edited December 29, 2020 by Nika Talaj 2 4 Link to post Share on other sites
Nika Talaj 6,722 Posted December 29, 2020 Share Posted December 29, 2020 (edited) double post Edited December 29, 2020 by Nika Talaj Link to post Share on other sites
LittleMe Jewell 36,577 Posted December 29, 2020 Share Posted December 29, 2020 With the map not updating properly, finding new stuff is really hard - maybe even impossible right now. However, has anyone managed to find any SSP regions that appear to be getting the new Chalets? 1 Link to post Share on other sites
Lloyd Overland 297 Posted December 29, 2020 Share Posted December 29, 2020 31 minutes ago, Nika Talaj said: Since the map isn't working so very well, I thought I'd offer this rough drawing showing the current coastline of Logland where it adjoins Margaritaville. A nice-sized channel leads nearly straight up the east edge of Logland until it reaches SSPE1108. The coastline bends there to continue westward until it runs out of regions west of SSPE1104. At present, this leaves a VERY large block of open water north of LogLand leading up to the north "wing" of Margaritaville. [It is possible that when more regions are added around Really Wet, Too Salty, etc, more Stilts or Houseboats may appear.] As is typical of Logland, this long coastline is mostly mountainous. There is a small, deep bay in SSPE1108 roughly opposite what may turn out to be a sizeable island, textured as Logland, in the upper right corner of SSPE1108. The small chunk of "island" in SSPE1108 looks like this currently. As you can see, the sharp-edged land adjacent to the nonexistent regions is quite low, no higher than in Margaritaville,, but it is textured as LogLand. There will clearly be more land added along those edges. Might be some neat properties there! Interseting post, thanks @Nika Talaj, it prompted me to pop over to SSPE1108. Looking at the island in the incomplete area it appears that it will become much larger when the missing regions are added: This extended future island to the north and east will presumably be a transition land between Log homes and the new Stilts to the east. I must say I am looking forward to seeing how the expansion is laid out and how far Bellisseria will eventually go, and how it will finally look. 3 Link to post Share on other sites
Lloyd Overland 297 Posted December 29, 2020 Share Posted December 29, 2020 39 minutes ago, Nika Talaj said: Since the map isn't working so very well, I thought I'd offer this rough drawing showing the current coastline of Logland where it adjoins Margaritaville. A nice-sized channel leads nearly straight up the east edge of Logland until it reaches SSPE1108. The coastline bends there to continue westward until it runs out of regions west of SSPE1104. At present, this leaves a VERY large block of open water north of LogLand leading up to the north "wing" of Margaritaville. [It is possible that when more regions are added around Really Wet, Too Salty, etc, more Stilts or Houseboats may appear.] As is typical of Logland, this long coastline is mostly mountainous. There is a small, deep bay in SSPE1108 roughly opposite what may turn out to be a sizeable island, textured as Logland, in the upper right corner of SSPE1108. The small chunk of "island" in SSPE1108 looks like this currently. As you can see, the sharp-edged land adjacent to the nonexistent regions is quite low, no higher than in Margaritaville,, but it is textured as LogLand. There will clearly be more land added along those edges. Might be some neat properties there! Another thing I am waiting for is the opening up of the ocean regions such as Too Salty which currently prevents entry. There are regions like this dotted across the recent land expansions. I'm not sure what needs to happen before we can sail across for example to Paige Marsouin from the south. 1 Link to post Share on other sites
Eirynne Sieyes 510 Posted December 30, 2020 Share Posted December 30, 2020 (edited) 14 hours ago, Nika Talaj said: Since the map isn't working so very well, I thought I'd offer this rough drawing showing the current coastline of Logland where it adjoins Margaritaville. A nice-sized channel leads nearly straight up the east edge of Logland until it reaches SSPE1108. The coastline bends there to continue westward until it runs out of regions west of SSPE1104. At present, this leaves a VERY large block of open water north of LogLand leading up to the north "wing" of Margaritaville. [It is possible that when more regions are added around Really Wet, Too Salty, etc, more Stilts or Houseboats may appear.] As is typical of Logland, this long coastline is mostly mountainous. There is a small, deep bay in SSPE1108 roughly opposite what may turn out to be a sizeable island, textured as Logland, in the upper right corner of SSPE1108. The small chunk of "island" in SSPE1108 looks like this currently. As you can see, the sharp-edged land adjacent to the nonexistent regions is quite low, no higher than in Margaritaville,, but it is textured as LogLand. There will clearly be more land added along those edges. Might be some neat properties there! Since the log lands are much higher than the rest of Belli to avoid the water glitch, I wonder how they would work lower log lands in? Maybe low logs will consist of only a small area to attractively bridge that section of the two themes? It will be interesting to see what they will do since Patch and the Moles have been consistently vocal regarding the height discrepancy and the reasoning behind it. Edited December 30, 2020 by Eirynne Sieyes typo 2 Link to post Share on other sites
Lloyd Overland 297 Posted December 30, 2020 Share Posted December 30, 2020 Flying round the new areas in the east of the log lands I spotted these campers and log houses with lovely views out to sea (SSPE1118). Just inland is the future extension to the railway. 9 1 Link to post Share on other sites
Eirynne Sieyes 510 Posted December 31, 2020 Share Posted December 31, 2020 11 hours ago, Lloyd Overland said: Flying round the new areas in the east of the log lands I spotted these campers and log houses with lovely views out to sea (SSPE1118). Just inland is the future extension to the railway. Good catch Lloyd! Campers is probably what the "low log" lands will be. 2 1 Link to post Share on other sites
Lloyd Overland 297 Posted December 31, 2020 Share Posted December 31, 2020 (edited) I was out sailing and delighted to find that the previously 'access not permitted' open water regions are now accessible north of SSPE1106 meaning that you can now sail between the log land to the east and stilts to the west and up to the northern stilts 😀 The northern journey stops at Tide Dyed which is still not accessible (East Flushing and the regions to the north are also still barred at the moment) Edited December 31, 2020 by Lloyd Overland Add additional information 10 1 Link to post Share on other sites
Quiet Mirabella 728 Posted January 1 Share Posted January 1 (edited) Some future log home owner will be very lucky.. I found this in a SSPE region, at a end road..with view to the ocean underneath the cliffs https://gyazo.com/373e399506075d3314c668fba39a1690 Edited January 1 by Quiet Mirabella 10 Link to post Share on other sites
Lloyd Overland 297 Posted January 5 Share Posted January 5 (edited) The Moles have been busy opening up previously closed ocean regions meaning that sailors and pilots etc can now enjoy new journeys over longer distances. Previously Something Fishy was inaccessible: also Whatta Maroon: Murky Bottom: Sea Plus: and finally Tide Dyed all now accessible: Edited January 5 by Lloyd Overland Spelling 8 2 Link to post Share on other sites
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