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17 hours ago, Knutz Scorpio said:

Something different (SSPE359)

SSPE359.thumb.png.81ef68bcad5eb0e6103e76aa15941e28.png

An airstrip, but not at all in the LL/Moles style as we know it. So I think this is either a placeholder, or @Squeaky Mole is messing with us 🙂
BTW, when I went there 5 minutes ago to check who made that airstrip, I saw that the "lights" surrounding the runway were gone. So if that doesn't show that it's still a work in process, then I don't know what would. :D 

EDIT: There are now also pink "Fix me" markers on the runway. Click to enlarge:
image.png.1f803d3c70b02595fe537f9ff4b34a18.png

Edited by Fritigern Gothly
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28 minutes ago, Fritigern Gothly said:

Basically, the two things that jump out at me is the disappearance of (most of) the channel that connect Sansara to Jeogeot via Belliseria, and how close the southern tip of Bellisseria will be to the northern tip of Jeogeot.

I want a  big bridge to Jeoghot, if and when Bellesaria gets there.

And a bridge to Sansara in the north. I want to drive all the way from Jeoghot to Sansara. Connect The Continents!

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46 minutes ago, Raspberry Crystal said:

ooh that is big, and it ends properly at a coastline. I wonder about the dark green strip...to be landscaped after the continents collide? 

The green strip is what my second picture showed. Well, part of it. It's a brown mountain range with home regions below that.

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3 hours ago, Hendrix Portal said:

Southern areas on the SSP region appear to be finished, or close to it. (The green blocks disappear when zoomed in.)

Wow yes, that wasn't all visible there the other day. The work pace has certainly been speeding up! Might be partly due to some duplication of regions in the new continent which you can see on the map (but work has been faster on Belli too).  Perhaps they are yet to add a bit more landscaping to make them more individual, or maybe not...I don't think that's necessarily a bad thing, I'm sure it will look lovely  either way, and if there are favourite locations people want to snag at least they will know there is more than one like that so they have the opportunity to get it if perhaps they couldn't on first go:)

If all those regions will be released together (or within a short time frame) when ported over to the live continent, it should satisfy many many Linden home hunters:) And there are some really prime locations around the coastline I think will be really popular.

Winter Expo is just round the corner!

Edited by Evangeline Arcadia
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1 hour ago, animats said:

I want a  big bridge to Jeoghot, if and when Bellesaria gets there.

And a bridge to Sansara in the north. I want to drive all the way from Jeoghot to Sansara. Connect The Continents!

In one of Patch's earliest interviews about Bellisseria, he had made a comment along the lines of the road systems eventually connecting.  I'm pretty sure I even have the specific interview noted at home.

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In looking at the SSP area, they have duplicated many of the regions, but scattered the duplicates around so connecting regions aren't the same.  With them scattered around the way they are, I imagine that the duplication will work out just fine.  

I am bouncing in my seat in anticipation of the next Preview.... but it is still 3 weeks away  :(

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2 minutes ago, LittleMe Jewell said:

In looking at the SSP area, they have duplicated many of the regions, but scattered the duplicates around so connecting regions aren't the same.  With them scattered around the way they are, I imagine that the duplication will work out just fine.  

I am bouncing in my seat in anticipation of the next Preview.... but it is still 3 weeks away  :(

It is true that they have duplicated many regions, but it must be noted that after doing that 3 times on Bellisseria, it was decided that the third time (IIRC it was on SSP246 and SSP262, now called Arvee and Purtis) simply did not work, and to the best of my knowledge, this has not been done since.

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6 minutes ago, Fritigern Gothly said:

It is true that they have duplicated many regions, but it must be noted that after doing that 3 times on Bellisseria, it was decided that the third time (IIRC it was on SSP246 and SSP262, now called Arvee and Purtis) simply did not work, and to the best of my knowledge, this has not been done since.

It didn't work with how they were doing the Traditional House areas, but it may work just fine for the new theme area based on however that landscaping is done. None of that part of the SSP area looked like that a few weeks ago and now it all looks fully fleshed out, or nearly so.  Thus I think the duplication that we can see will stay.

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1 hour ago, animats said:

I want a  big bridge to Jeoghot, if and when Bellesaria gets there.

And a bridge to Sansara in the north. I want to drive all the way from Jeoghot to Sansara. Connect The Continents!

Coincidentally, mere minutes before I saw your comment above, I came across this topic from a week before Bellisseria opened.
I tried to resist the urge to share it, but... Well, I am weak 🙂

 

My point is that since that person got their wish just weeks after making the post below, you actually stand a pretty good chance of getting your wish fulfilled.
Not to mention that when exploring the old Linden homes regions, I came across a large (and rather ugly) bridge connecting the regions of Nakamura and Chakin. So it can definitely happen.
image.png.a072d6510f331b2b22ad386356117382.png

 

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3 minutes ago, LittleMe Jewell said:

It didn't work with how they were doing the Traditional House areas, but it may work just fine for the new theme area based on however that landscaping is done. None of that part of the SSP area looked like that a few weeks ago and now it all looks fully fleshed out, or nearly so.  Thus I think the duplication that we can see will stay.

We have rather sneaky moles, and it's not unthinkable that they have figured out a way to hide regions that they are actively working on, not only to mess with us (which I find amusing), but also to preserve surprises, cut down on potentially unwelcome speculations and do some experimenting.

Sometimes experiments don't work out well, like some that were done on Belli, so they will want to hide those to prevent confusion and to also make sure these experiments don't give rise to certain expectations, which may not come to be after the results of the experiment causes the idea to get abandoned.

Anyway, in the olden days, SL had some 15 separate grids, most of them were not open to the public. Of those, Agni and Aiditi are the only ones that (as far as we know) remain from those days. It's very well possible that the LDPW is using a non-public, secret grid to develop the areas which seemingly appeared overnight. It's rather trivial to make a backup of those regions, then restore them on the main grid. At least, in my mind it is. LOL

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i wonder, if they took a pic of a region in an early stage of development, and put it on a prim covering the whole region, would it behave enough like the rest of the map to fool us when we zoom in on the SSP regions?

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I suspect it'd be easy enough for them to just stop the updating of the map tiles for those regions for however long they want.

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14 minutes ago, Nika Talaj said:

i wonder, if they took a pic of a region in an early stage of development, and put it on a prim covering the whole region, would it behave enough like the rest of the map to fool us when we zoom in on the SSP regions?

Good question, but I think it would be easier to cover the regions in question with prims that have the color of empty water (#1E465F in hex, or in LSL you can use llSetColor(<0.12, 0.27, 0.37>, ALL_SIDES); if you wish to use a script for that), it would hide them so well that you can only find them by accident. Like zooming in where it is until the region name is visible.

Hmmm... I wonder if the servers support names like " " (a single space) which would allow for even the name to be hidden.

Edited by Fritigern Gothly
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5 minutes ago, Knutz Scorpio said:

I suspect it'd be easy enough for them to just stop the updating of the map tiles for those regions for however long they want.

That too is a possibility, I know that in OpenSim it is possible to use a static maptile (like a pic of your cat, an old map tile from 5 years ago, empty water, or whatever) to represent a region, but I don't know if the LL servers contain a similar functionality, but if it does, then your suggestion could be right on the money.

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I seem to be the minority of one here, but I'm disappointed that they've stopped with the unique region building for the new theme. I guess it's fast and it'll deal with the people who didn't care about the big picture of the area. But that wasn't me. I always liked that the regions were different and it was an interesting place to explore.

In the end, the complaints won over the praise, and I'm sad about that. Things like permaglow were fun. That's not going to happen when the majority of regions are clones.

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3 minutes ago, Polenth Yue said:

I seem to be the minority of one here, but I'm disappointed that they've stopped with the unique region building for the new theme. I guess it's fast and it'll deal with the people who didn't care about the big picture of the area. But that wasn't me. I always liked that the regions were different and it was an interesting place to explore.

In the end, the complaints won over the praise, and I'm sad about that. Things like permaglow were fun. That's not going to happen when the majority of regions are clones.

Can you show me which regions (3 months or newer) are clones of each other?

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6 minutes ago, Fritigern Gothly said:

Can you show me which regions (3 months or newer) are clones of each other?

It was already posted earlier in the thread. The interior of the new theme is the same few regions cloned. If you're having trouble seeing it, look for things like the shape of the lakes, the round feature, and the blue line marking where the railway will go. They've arranged the roads so the clones can be combined in slightly different orders, but within the regions they look identical to the others of their type. Same roads, same house placement, same decor.

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2 hours ago, Polenth Yue said:

It was already posted earlier in the thread. The interior of the new theme is the same few regions cloned. If you're having trouble seeing it, look for things like the shape of the lakes, the round feature, and the blue line marking where the railway will go. They've arranged the roads so the clones can be combined in slightly different orders, but within the regions they look identical to the others of their type. Same roads, same house placement, same decor.

That is what the map is showing us for the SSP area, but for now it is still just a supposition that what we are seeing is what the final will be.  While I mentioned the region cloning, I also mentioned it was done in a way to not make it easily recognizable except when looking at the whole area zoomed out.  Additionally, it was put forth by others that what we are seeing could simply be more Patch & Mole subterfuge.

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15 minutes ago, LittleMe Jewell said:

That is what the map is showing us for the SSP area, but for now it is still just a supposition that what we are seeing is what the final will be.  While I mentioned the region cloning, I also mentioned it was done in a way to not make it easily recognizable except when looking at the whole area zoomed out.  Additionally, it was put forth by others that what we are seeing could simply be more Patch & Mole subterfuge.

I thought that they told us a few months ago that the cloning thing didn't really save time.   I am thinking that it is likely they will do some regions (like the coastal ones that they are obviously working on) and then fill in some of the middle on weekly releases. The cloning MAY just be for "visualization purposes". That is often done when laying out sim and multi-sim builds -- just to get a "feel" of the area.

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6 hours ago, Chic Aeon said:

I thought that they told us a few months ago that the cloning thing didn't really save time.   I am thinking that it is likely they will do some regions (like the coastal ones that they are obviously working on) and then fill in some of the middle on weekly releases. The cloning MAY just be for "visualization purposes". That is often done when laying out sim and multi-sim builds -- just to get a "feel" of the area.

Yes, I think that's quite possible. I was wondering if perhaps the cloning thing will not be final, considering the dedication the team seems to have exhibited for making regions unique (but maybe they plan to be more flexible on this just to meet demand - unless they have stated as Chic says that it doesn't actually save time)

I've commented earlier about seeing the cloned regions, but we have to remember that what we see on the SSP may and can still change or not be implemented as we thought in the end. I  have immense fun watching and speculating about what I see on the map over time (ok, yeah, maybe a weird passtime lol), but I'm not for a minute assuming I'm right about anything here:) I would caution anyone reading posts in this thread not to take what is said about what we find or see as absolute certainty, because we just don't know.

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Went exploring with a friend and our kids today. Lots of lovely new areas being built.

SSPE313_1024_2.thumb.png.18da07e2af8b72cd729f70078c257c24.png

^ Overlooking train tracks at SSPE313.

SSPE313_1024.thumb.png.80c861a0dee309a1f3031de99ec22dba.png

^ Future parcels at SSPE313.

SSPE297_1024.thumb.png.ea7c5d1874690e4e370e607425f8db05.png

^ Cute park beside the raised train tracks at SSPE297.

 

What I REALLY love about SSPE313 and many of the newer regions being built for Traditionals, despite how green and lush it is, are the front fences that are partially open. While I know the LDPW generally doesn't approve of adding driveways and paths outside parcel boundaries it's almost as if that's exactly what some of the parcel decor allows for. Either way, loving the progress!

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20 hours ago, Hendrix Portal said:

Do the directional arrows here look backward to anyone else?

 

09b0f-108e4bbe-329b-40ce-9a99-4f894d2486

They are - in most of the world anyway. Yes, even for railroad lines. LOL

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