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Lighting-mismatch of mesh, when "advanced lighting model" is enabled.
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Question
Noel Loordes
I have previously created some custom mesh hands for a puppet-like avatar, based on the SL default avatar. Before I enabled advanced lighting model, I was able to match the color of the hands to the skin, such that when lower arm and beginning of the mesh overlap, the difference wasn't visible – this I achieved by making the skin compatible with base-avatar upper-body textures, and applying the same texture to body and hand.
Then I enabled advanced lighting model, and now a PART of it is mismatched (see attached screenshot).
Any idea, what may be causing this? It shouldn't be the normals, as those should cause issues even before advanced lighting model is enabled.
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