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How do Mesh bodies work?


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7 minutes ago, Lena Barineaux said:

What would you tell someone who has no idea how they work at all?

wouldn't tell a lot, but let them get a demo (of any brand, the basics are nearly the same ) and let them play with it, perhaps guide through some basic things, but experience it will teach fastest.

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Depends on how much they are familiar with SL at this point. Because it gets easier to explain, if that person has an idea what objects in SL are, especially clothes and everything else worn on an avatar. Essentially a mesh body is an attached object, just that its a lot more complex than clothes, for example. But if that person has absolut zero clue about SL, explaining what mesh bodes are and how they work seems impossible to me, because half of the explaination would confuse them.

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A mesh body is an attachment or set of attachments that you wear over your system body to make it look better, in the same way that you might wear a tight-fitting full-cover mesh bodysuit. You also wear a full-body alpha layer to make your system body invisible which stops it poking through the mesh body in places. It is normally constructed as fitted mesh, which means that it will adapt to most changes you make to your avatar's shape. System layer clothes/skin/tattoos which are "painted" onto the system body will no longer work (since the system body is now hidden) but "appliers" achieve the same effect on a mesh body. Most mesh bodies cover the body up to the neck, with mesh heads being available separately to cover the system head.

The Mesh Body Addicts website lists details and reviews of most popular mesh bodies, with links to the shops where you can get demos. Strawberry Singh's blog also has lots of useful information. So, get a few demos that interest you and play with them. You could also get the two free EBody mesh bodies at their shop and the free Altamura body+head on the Women Only Hunt which ends soon (all with limited features).

Each model of mesh body has its own way of responding to shape settings, so clothes are usually made to fit specific bodies (though they could fit well on other bodies too). So if you are thinking of buying a particular mesh body, make sure there is good availability of clothes that fit it.

Edited by angeoco
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4 minutes ago, Lara Aulder said:

It's a mesh who looks like a human body. B| You buy. you attach. you think you're hot. 

fixed that for you, because a mesh body does not automatically make a hot avatar, nor does the absence of one make an avatar bad... it is what you make out of your assets...

Edited by Fionalein
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1 minute ago, Fionalein said:

fixed that for you, because a mesh body does not automatically make a hot avatar, nor does the absence of one make an avatar bad... it is what you make out of your assets...

Sure. But it's definitely illusionous hotter than the classical bodies. 

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Res a box.  Make it 1X1X2 meters.  Attach it to center torso.
Congrats; you just made a mesh body.  You may need to make an alpha layer that turns your body invisible so it doesn't poke through your new mesh body
 

Now download a picture of a pretty girl and crop the head away.  Upload that to SL and apply it to your box.
Yay!  You made a skin applier!

 

OK, so that is a little simplistic and tongue in cheek, but if you can grasp that, you have the basics of how mesh bodies work.

 

Now then, advanced mesh:  Mesh bodies have layers.  Clothes, underwear, tattoo and skin.  To create these layers, the body is really 4 bodies, each slightly smaller than the next.  They are a lot like ogres ... I mean onions. One layer right on top of the previous layer.

Next, what makes mesh do what prims cannot is a concept called rigging.  In a nut shell, you do not attach a mesh to a single attachment point so much as define parts of the mesh to move or follow different parts of the system body.  The bones you do not see move and the mesh moves with it.

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