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24 minutes ago, Wulfie Reanimator said:

Scripted rotation doesn't stay in sync with hand animations and isn't as smooth to look at.

in my case this is not critical. a simple rotation of objects on the similarity of planets is ok. (it's more like telekinesis, hehehe)

Edited by MIVIMEX
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The cheap way to do it is to link all three objects to a transparent root prim in the middle of them, then drop a simple llTargetOmega script into the linkset to make it spin.  You'll find quite a few "magic" props in Marketplace that do that.  As Wulfie says, forget about making hand animations look realistic.  Just settle for a pose that waves your hands wildly in front of your body.  :P

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