Shymus Roffo Posted July 24, 2018 Share Posted July 24, 2018 Hello, I was recently searching around YouTube and came across this old video by Nexii Malthus. He did a very good job on the Hud. I'm curious how did this kind of thing. It's very impressive. It's very interesting how he got it all on a HUD and took the object's world positions and displayed them on the HUD. Link to comment Share on other sites More sharing options...
Coffee Pancake Posted July 24, 2018 Share Posted July 24, 2018 That is beautiful work. To quote the great Arthur C Clarke's 3rd law "Any sufficiently advanced technology is indistinguishable from magic." Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted July 24, 2018 Share Posted July 24, 2018 (edited) That's incredibly impressive. I have a script that does the same "align prim on HUD to world" bit, but this is an amazing use case for it. One thing to note here is the update lag time. Trying to track anything that moves with a prim on HUD is gonna be a bad time, even with velocity compensation. I can post the basic code later, but the process is much more advanced in the video. It's not just placing prims over world positions, the visuals seem to be based on local offsets, based on the raycasted clicks in-world. Edited July 24, 2018 by Wulfie Reanimator Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted July 24, 2018 Share Posted July 24, 2018 Most World2HUD apps have barrowed code from http://wiki.secondlife.com/wiki/HUD_Dots_Radar Link to comment Share on other sites More sharing options...
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