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Problem with Blender + Avastar

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i tried making a pose but seems like no matter what i do it has some strange behavoir. So i thought why not make it simpler and move only one bone.

The bone i moved:
 5b5136ac2e26b_downloads(2).png.9e2195eeccfe6aa574dc71c608049efc.png

When exporting this and uploading to SL it has some strange behavoir.. Even the legs seem to move though i've never touched them.

468fcc97088e04da423e80dc69da4b89.gif.281a7e661b4a2b3bd9499aad099de6de.gif

Does anyone know what's going on?

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If you want to have only one arm to be animated, you should animate it from Collar to the hand, or the non animated bones will continue playing the previously playing animations on the bones you haven't included.

Secondly, for the legs movements, since it looks like you're using BVH animation format, try to disable the IK on the feet in Blender.

Edited by OptimoMaximo

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Oh okay, thanks will look into that :) somehow ignoring the "record keyframe" and using the pose tools "Insert" works. Selecting bones you want to be included and then insert > rotation. Didn't know about the IK.

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