I am making good progress on my models but encountered one issue as I am weighting a head for an avatar. Everything works fine, except for one vertices or pixel that is just about microscopic. I have tried a lot of different solutions but in vain, despite weighting the head fully red and other nearby bones in zero weight at the mouth, there is still a vertices or pixel that is moving around, flicking as if it has been weighted to an eye bone .. but even if i set all weights as zero in eye bones, the issue persist. I have made sure to fully weight the whole head, but still the issue persist of a little vertices or pixel flicking around and creating a spike on the side of the mouth. Been looking around but not managed to get any support on my particular question.
Anyone knows what might be the cause of this or how to solve it? Cheers.
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Krokheimer
Greetings everyone,
and thank you for taking the time.
I am making good progress on my models but encountered one issue as I am weighting a head for an avatar. Everything works fine, except for one vertices or pixel that is just about microscopic. I have tried a lot of different solutions but in vain, despite weighting the head fully red and other nearby bones in zero weight at the mouth, there is still a vertices or pixel that is moving around, flicking as if it has been weighted to an eye bone .. but even if i set all weights as zero in eye bones, the issue persist. I have made sure to fully weight the whole head, but still the issue persist of a little vertices or pixel flicking around and creating a spike on the side of the mouth. Been looking around but not managed to get any support on my particular question.
Anyone knows what might be the cause of this or how to solve it? Cheers.
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