Dragonia DeCuir Posted July 11, 2018 Share Posted July 11, 2018 I built a mesh house all linked and I placed scripts in the doors. When the door is touched the camera moves making it appear like you were bumped. I tried changing scripts and its still doing it. I changed the doors and its still doing it. I'm so confused, I've never had this happen before in one of my builds. Link to comment Share on other sites More sharing options...
Ruthven Ravenhurst Posted July 11, 2018 Share Posted July 11, 2018 (edited) Is it when your avatar is standing right by the door? Is it hinged on the edge of the door using a hidden triangle(s) that are offset to offset the pivot? It may be the triangle bumping you. Perhaps move the triangle(s) down so they will be below the floor or up so they'll be at the top of the door. I made that mistake with my first mesh door. Edited July 11, 2018 by Ruthven Willenov Link to comment Share on other sites More sharing options...
Dragonia DeCuir Posted July 11, 2018 Author Share Posted July 11, 2018 No, its not the triangle. I changed doors to one I knew what the bounding box was and its still doing it. Link to comment Share on other sites More sharing options...
Ruthven Ravenhurst Posted July 11, 2018 Share Posted July 11, 2018 It also sounds like it's probably set to convex hull, which will make the physics solid to the bounding box, instead of prim which will use the physics uploaded with the mesh Link to comment Share on other sites More sharing options...
Dragonia DeCuir Posted July 11, 2018 Author Share Posted July 11, 2018 It is set to prim Link to comment Share on other sites More sharing options...
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