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This is the official forum thread for the SL Connect the Continents interest group. This group was created to grow momentum, popularity and plans to create a sim channel to connect the major cont

We should Strongly Encourage LL to do the region adding from the Heterocera. as well with Azure Islands,Fairchang. to connect from Sansara to Satori or Heteocera to Satori. to support aircraft flights

As an avid explorer and a destination blogger(Virtually Sheree), I have thought for a long time that if anything would help encourage more exploring and group participation, joining up mainland contin

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Following the linking of the east and west continents of the grid on 30th March 2021, I'm pleased to announce today (10th April 2021) that I've successfully travelled non-stop from Sansara continent to Satori continent by sea. This is something I've long been wanting to do achieve.

I began my journey from the region of Osmium in Sansara and eventually arrived at Pounce region in Satori.

Total time taken: 1 hour and 42 minutes. Non-stop, no crashes, no cheating.

And without a working SL World Map too.... :)

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The Drivers of SL group did that today. I was shot down at 400m altitude by a no-warning, no message,  send-home security orb while over Belessaria. So were others. ARs have been filed.

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1 hour ago, animats said:

The Drivers of SL group did that today. I was shot down at 400m altitude by a no-warning, no message,  send-home security orb while over Belessaria. So were others. ARs have been filed.

We need a Neighborhood Watch to bring these delinquent orbs to justice

(Where's a Keep Bellisseria Safe militia when you need it?)

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On 4/5/2019 at 7:26 AM, SarahKB7 Koskinen said:

I hope the continent connections, navigable air and sea channels which @Patch Linden  spoke of aren't exclusively for just their shiny new Linden Homes continent.

SL's "protected" waterways around the coasts of all other continents, are too narrow or shallow and are infuriatingly clogged up and blocked with selfish Resident owned objects and parcel "extensions" that aren't allowed and shouldn't be there. 

I think possible now, after 2 years of watching this topic, you can conclude that yes, the navigable air and sea channels are primarily for the "shiny new Linden Homes continent" -- and that makes sense from their perspective, as they have to stay in business to keep tiering half of the Mainland for all of our enjoyment (yes, Governor Linden owns about half the 6000 sims on the Mainland in the form of intentional "Linden Land" in the form of roads and parks and abandoned land. Look at the Grid Survey. If they've got 1500 or 2000 new sims now that pay for themselves and make a profit from Premium accounts -- good on them! They still own nearly 50% of land that is not tiered, unless I'm missing something).

Of course there is Blake Sea also, which has always been a special community promoted and supported by the Lindens because sailing is an ideal activity for people to do to enjoy the contiguous continents they have gone to so much trouble to make in the first place.

So I'm glad there is at least a slender connection of the Legacy Mainland to the newer properties, although of course many areas remain with "hard stop" unnavigable Linden seas, and probably always shall.

I wonder if the problem of ban lines could be tackled from some other point. Perhaps "bounce scripts" and any security orbs that teleport people home or eject them can only operate at X meters from the edge of any parcel, that they automatically fail at 16 or 32 meters from the border. That way there is an easement created for boats and planes to get by if they are staying more or less on Linden highways and waterways. As it is, if you fly above a certain elevation, ban lines aren't in effect. I don't think it's fair to demand access to all land on the Mainland that you don't tier, and that people are entitled to privacy or to the enjoyment of their land without all kinds of vehicles spamming across them unmanned, or containing people who often joyride and wreck their vehicles and leave them scattered around, where they lag sims if people haven't put on autoreturn on every parcel.

It might be an impossibility to script some kind of curb on "teleport agent home" that first senses a border then makes it inoperable for X meters. But if that were possible, it would be easier to do globally than to try to police a requirement that some rental companies have about not building smack on the border or not deploying orbs on the ground or only for X meters around a house.

Edited by Prokofy Neva
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Hello all. I think that I've solved a little mystery today; of how to correctly pronounce the continent name of Jeogeot. And no, its not pronounced like the French car builder Peugeot! And also what Jeogoet actually means!

I got my sources from an early map of the SL grid drawn by Jack Linden (2004-2010), titled "Jack's Map O' The Gridde" which I found while nosing around at New Kadath Lighthouse Gallery, which has an extensive museum-quality collection of old and new SL maps exhibited at the lighthouse. http://maps.secondlife.com/secondlife/New Kadath/35/45/23

At the foot of Jack Linden's map is this image, there is the continent we call Jeogeot - which is actually labelled  지구 in Korean. Historically, Jeogeot was also known as "The Korean Continent".

4121c15d1bd77c5f3715f08e317c5436.png

지구 is a Korean word and translates to English as "jigu". 지구 Jigu is roughly pronounced as tzchig-oo. Listen to the translation here: https://translate.google.co.uk/?hl=en-GB&sl=ko&tl=en&text=지구&op=translate

According to Google Translate and Wiktionary (https://en.wiktionary.org/wiki/지구) Jigu means "Earth" (with a capital E, so its a noun). It also means "district", "zone" or "area". I don't speak Korean, so I imagine "jigu" in its Jeogeot context is a mix of all the words and means "an area of ground", or "a strip of earth". Earth as in soil, ground or dirt, so not just literally "planet Earth".

Therefore, I'm theorising that "jigu" had been deliberately misspelled into the ficticious English-language name "Jeogeot" by a very creative Linden map maker. He probably changed Jigu's first "jig" syllable into "Jeog", and used a J in place of that very asian "tzch" sound that doesn't really exist in the English language. Similarly, the second "u" syllable became "eot", and adding a silent letter T to its end to make it more "exotic" looking when read, perhaps a bit like the "eot" in Peugeot, the French car manufacturer.

Jeogeot  is pronounced "tzchig-oo" !

Mystery solved!

 

Edited by SarahKB7 Koskinen
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SL's map seems to have been fixed and updated!

Here's a first look at the new link to Satori continent....

SL Map 17Apr2021.png

 

and the new Chalet Homes regions, which have a wide boat channel through them.

Chalet continent 17Apr2021.png

 

Pounce region is Satori continent's most south-westerly region.  On 30th March 2021, the link to Bellisseria was made with the addition of new regions CthhuluWindover Cay, and Carmine Sky to bridge the gap.1951721044_PounceSatori17Apr2021v2.thumb.png.760ae5fc6b5e294cc7aafd83d7c560b4.png

Pounce has a small peninsular or 'spit' pointing southwards into the ocean. As such, it is a useful landmark or waypoint between the Satori and Bellisseria continents.

The most southerly rez zone on Satori's southern coast is in Yeeowler , which has a 15 minute rez time for boats and small aircraft! This rez area is named the "New World Bridge" and is not owned or run by the Lindens or Moles.

The nearest Bellisseria rez zone to Satori continent is on the northern shoreline of Buffalo Springs.

 

Edited by SarahKB7 Koskinen
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On 4/10/2021 at 10:08 PM, Qie Niangao said:

We need a Neighborhood Watch to bring these delinquent orbs to justice

(Where's a Keep Bellisseria Safe militia when you need it?)

MIRAI Group has been passively reporting ARs during flights around Bellisseria, but we do plan on doing regular (once a month/every other week) FONOPS (Freedom of Navigation Operations) once we open up to the public. So far we've hit a few zero-timer or non-compliant orbs and either filed ARs or issued (friendly) warnings that non-compliance can lead to losing your linden home, but other than that it's been smooth sailing. Hopefully now that the World Map is up, we can start work on charting and doing regular checks to ensure safe travel through Bellisseria and major airways in Sansara, Bellisseria and Satori.

What'd help us accomplish this if anything is a HUD, script or something we can install onto a FONOPS aircraft (like our ZSK LJ-45) that can detect all the orbs in a region that aren't LL orbs, so we can do a second check with aircraft in those parcels to check their timers and range.

In the mean time, I can at least suggest for the new Chalet areas to follow the river that cuts through the area, as that is fully protected and leads you out to Satori and into the rest of Bellisseria.

Edited by Rathgrith027
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1 hour ago, Rathgrith027 said:

What'd help us accomplish this if anything is a HUD, script or something we can install onto a FONOPS aircraft (like our ZSK LJ-45) that can detect all the orbs in a region that aren't LL orbs, so we can do a second check with aircraft in those parcels to check their timers and range.

Seems hard. Might be able to detect some common products (and that might be useful), but anybody can copy open source orb scripts, call them something boring and put them in an object named "SeXXXy Good Times Mk 4", and the only way to know would be to send a bot into every Danger Zone and see what boots her.

Unfortunately the drones aren't up to this mission, we'll need to deploy the droids.

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