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Attachments that collide with land?


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I'm not sure if this is even possible, but there used to be an avatar that had a tail that collided with the ground (likely using scripts)

Unfortunately I cannot get the Fairysnake naga avatar because their store closed down...

I want to sort of "recreate" that system from the fairysnake naga. So I don't have to use the 5j lamia tail anymore. The problem I am facing is that I want to play ANY animation I want while being a Naga-ish creature without deforming in the most absurd ways. Which is why I request a script to make a collision enabled physics tail....

If It has been done before. It can be done again!

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Attachments don't collide with anything.   A script in an attachment with a collision event responds to the avatar's collisions, not those of the the attachment.   There's a separate group of events, land_collision(vector pos), land_collision_start(vector pos) and land_collision_end(vector pos) for when you're dealing with collisions with the ground rather than objects/avatars.

 

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