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Skye0Lark

Help: Preparing and packaging mesh clothes for sale

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Hi everyone... I need some help and hope I am posting this in the right forum.

I am getting ready to open up shop... yay me. Thinking this would be a breeze after learning Blender, I am finding myself beating my head against a wall, struggling with the preparation of items to sell.

Does someone have a workflow process they would be willing to share?

I have:

5 Minute Demo, texture hud, Caspervend, a package for delivery, script for opening said package.

My main problem right now is packaging. Where or how do I load my clothes into my package for delivery? Do I load each piece of mesh and hud and note card into the Contents folder in Edit mode of Package? Is there anything else I need to do before uploading into my vendor?

Any and all help will be appreciated. Thanks in advance...

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16 minutes ago, Lillith Hapmouche said:

Congrats! Not even open, but already on a mental "do not bother shopping" blacklist.

Excuse me?

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Nope, there's no excuse for that "I totally don't trust you, potential customer, and/or I have some flaws to hide which you might discover when looking at my demo for longer" crap.

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Put your demo (I agree and hate the timed ones but your choice) and texture hud (this is really optional and up to you) along with your landmark and anything else you want to go to your customer in the CONTENTS pane of the package to be delivered.

CHECK ALL YOUR PERMISSIONS SEVERAL TIMES and best to send to an alt who has no ability to edit your items for a final test.  Not that items need to be COPY in order for upackers to work (at least most as there are warnings all the time at gacha events).   

The package (purse, box, hud unpacker whatever) goes into the vendor. 

Since I don't use vendors in my shop I can't say what happens after that. Good luck.

TEST TEST TEST.

 

 

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49 minutes ago, Chic Aeon said:

Put your demo (I agree and hate the timed ones but your choice) and texture hud (this is really optional and up to you) along with your landmark and anything else you want to go to your customer in the CONTENTS pane of the package to be delivered.

CHECK ALL YOUR PERMISSIONS SEVERAL TIMES and best to send to an alt who has no ability to edit your items for a final test.  Not that items need to be COPY in order for upackers to work (at least most as there are warnings all the time at gacha events).   

The package (purse, box, hud unpacker whatever) goes into the vendor. 

Since I don't use vendors in my shop I can't say what happens after that. Good luck.

TEST TEST TEST.

 

 

Thank you so much for your reply, Chic. I truly appreciate your guidance.

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7 minutes ago, Skye0Lark said:

Thank you so much for your reply, Chic. I truly appreciate your guidance.

You use Caspervend so the package does not go into the vendor. It, alongside the advert texture goes into the dropbox.
I highly suggest closely reading the caspervend instructions if you have never used that system before. It's very well explained, though if you do have questions the caspertech in world group is always active and helpful.

Edited by Syn Anatine
typo
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1 hour ago, Lillith Hapmouche said:

Nope, there's no excuse for that "I totally don't trust you, potential customer, and/or I have some flaws to hide which you might discover when looking at my demo for longer" crap.

Wow... did I wrong you in another life?

I am sure I will not have you as a customer... and honestly from your response... no skin off my nose.

I have received many demos; clunky boxes, clothing with DEMO stamped all over the item so you can't truly tell if there are flaws, and 5 Minute demos. 

Maybe I am just a little quicker than most... but 5 minutes is quite enough time for me to check for fit and quality. I will definitely ask the creator of the 5 Minute Demo if they happen to have a 10 minute or longer demo. You know... for the slow people.

I do want to thank you for your response. This exchange has been very eye opening. I truly hope you didn't have to spend more than 5 minutes crafting it.

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2 minutes ago, Syn Anatine said:

You use Caspervend so the package does not go into the vendor. It, alongside the advert texture goes into the dropbox.
I highly suggest closely reading the caspervend instructions if you have never used that system before. It's very well explained, though if you do have questions the caspertech in world group is always active and helpful.

Thank you Syn, I appreciate your response. I will study the system thoroughly before implementation, and as Chic stated. Test. Test. Test.

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5 hours ago, Skye0Lark said:

Wow... did I wrong you in another life?

I am sure I will not have you as a customer... and honestly from your response... no skin off my nose.

I have received many demos; clunky boxes, clothing with DEMO stamped all over the item so you can't truly tell if there are flaws, and 5 Minute demos. 

Maybe I am just a little quicker than most... but 5 minutes is quite enough time for me to check for fit and quality. I will definitely ask the creator of the 5 Minute Demo if they happen to have a 10 minute or longer demo. You know... for the slow people.

I do want to thank you for your response. This exchange has been very eye opening. I truly hope you didn't have to spend more than 5 minutes crafting it.

I know some people who are heavily disabled and use SL as their one escape to what we laughingly call a Normal Life.  5 minutes is a bit fast if you have trouble with your stump on the trackerball and your mouth-stick on the keyboard.

So I don't like short timed demos either.  I take your point about the DEMO stamps or, worse still, great big cubes attached to arms and legs obscuring the view of the very item you are considering (Pixie please note).

But then I only buy things.

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38 minutes ago, anna2358 said:

I know some people who are heavily disabled and use SL as their one escape to what we laughingly call a Normal Life.  5 minutes is a bit fast if you have trouble with your stump on the trackerball and your mouth-stick on the keyboard.

So I don't like short timed demos either.  I take your point about the DEMO stamps or, worse still, great big cubes attached to arms and legs obscuring the view of the very item you are considering (Pixie please note).

But then I only buy things.

Anna, thank you for giving me another perspective on the 5 Minute demo. Your response is very helpful to me, as I am sure to others just starting off. Going forward, I am now considering offering other options. Thanks again.

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Please don't treat your customers as thieves. Your demos should make them want the full product.

Also please consider selling your product as mod enabled, that mod tickbox is adding so much more value to your customer you're shooting yourself in the foot if you don't do it.

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10 hours ago, Skye0Lark said:

 You know... for the slow people.

It is not only slow people, or the disabled who would profit from a longer demo, it's also those with slow machines or connections. A large part of the SL userbase uses a potato to connect to the grid. I'd say 10 minutes would be better for a demo that ends up deleting itself. Otherwise, don't be confused if you get double purchases on demo's.

Personally I prefer demo's with the word demo on it or around it simply because I can choose to demo the product at my own leisure. Sometimes RL pulls me away, sometimes an IM. I wouldn't ignore either just to try out the demo and if, by the time the demo is gone? I'd simply delete the folder and move on unless it's some super epic product I just *have* to have, which granted, doesn't happen often.

Granted some people take the demo's to the extreme and you end up like a walking adboard with barely being able to see, but those are the merchants who lose customers as do those who offer timed demo's that are too short.

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44 minutes ago, Lillith Hapmouche said:

I also sense a great customer support persona ...

Actually, I have great customer service skills, but I am not a doormat. I started this topic asking for help. You chose to respond by insulting and attacking me. I simply reacted to your response.

If you were wanting to actually help me, as a new designer, to better my customer's experience... you failed.

That being said, I have received some very informative responses. Because of those thoughtful responses from the other contributors , i am now rethinking my demo decisions.

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5 hours ago, Kyrah Abattoir said:

Please don't treat your customers as thieves. Your demos should make them want the full product.

Also please consider selling your product as mod enabled, that mod tickbox is adding so much more value to your customer you're shooting yourself in the foot if you don't do it.

Sighs... I guess I missed the topic 'Using the 5 Minute Demo Means You Think Your Customers Are Thieves'

In all actuality, I just thought it was a really cool way to offer demos...

I will take into consideration your suggestion on allowing modifications. Thank you.

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3 hours ago, Syn Anatine said:

It is not only slow people, or the disabled who would profit from a longer demo, it's also those with slow machines or connections. A large part of the SL userbase uses a potato to connect to the grid. I'd say 10 minutes would be better for a demo that ends up deleting itself. Otherwise, don't be confused if you get double purchases on demo's.

Personally I prefer demo's with the word demo on it or around it simply because I can choose to demo the product at my own leisure. Sometimes RL pulls me away, sometimes an IM. I wouldn't ignore either just to try out the demo and if, by the time the demo is gone? I'd simply delete the folder and move on unless it's some super epic product I just *have* to have, which granted, doesn't happen often.

Granted some people take the demo's to the extreme and you end up like a walking adboard with barely being able to see, but those are the merchants who lose customers as do those who offer timed demo's that are too short.

Syn, I do honestly apologize to you and others that my 'slow people' comment was not aimed towards. 

Thank you again, for your thoughtful responses to my inquiry. I will take all of this into consideration moving forward.

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2 minutes ago, Skye0Lark said:

Syn, I do honestly apologize to you and others that my 'slow people' comment was not aimed towards. 

Thank you again, for your thoughtful responses to my inquiry. I will take all of this into consideration moving forward.

No offense taken and you're welcome.

Just try to see it from a customer perspective, you offer a hud, so each time they change the texture it might take them a while to load it onto the model depending on their computer/connection, now multiply that wait with however many texture change options you give and if the hud lets you change more than just the base texture but things like bows, zippers etc too then even on a fast computer 5 minutes seems a bit short for such a complex clothing item.
Just like in real life, people are less inclined to spend money on something they feel 'rushed' to sample.

If you have any more questions feel free to ask, you can also IM me in world I am on most of the time, it might just take a bit to get back to you if I'm currently working on an animation and am knee deep in blender instead :P

I wish you the best of luck with your business.

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