Alunax Posted May 15, 2018 Share Posted May 15, 2018 (edited) Hello! I use blender and avastar to make my own body. It's a mesh body of others (A), which has been bound to a skeleton(a). I use the upper part of it to creat my body(B), and binds it to another skeleton(b). I adjust the skeleton(b) to make it same with (a), and I convert body(A)'s weight to body(B), so either the skeleton or weight is same. I didn't do anything with this part of mesh in blender. And i upload both A and B into SL. As a result, other parts of body fits well as it should do, but some parts (which belongs to Chest joint) doesn't fit. The Chest of B is always bigger than the A. Also, clothes from other creators fit with A, but not B. Obviouly there's problem with B's Chest, but I dont know. I tried to adjust deform bone Chest in blender but it doesn't work as I thought. So, why don't they fit? Or, what influences the Chest and makes it bigger than it shall be? Is there anything i missed? Thank you for your help! I've been working on this issue for 3 whole days... Edited May 15, 2018 by Alunax Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted May 17, 2018 Share Posted May 17, 2018 Who made mesh body A? Are you using a kit they supplied? Link to comment Share on other sites More sharing options...
OptimoMaximo Posted June 3, 2018 Share Posted June 3, 2018 On 15/5/2018 at 7:09 AM, Alunax said: It's a mesh body of others (A), which has been bound to a skeleton(a). ...which is something you shouldn't do to begin with because you're infringing IP rights, unless you can PROVE to have license to do so. 1 Link to comment Share on other sites More sharing options...
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