Teagan Tobias Posted May 9, 2018 Share Posted May 9, 2018 As the title says, things are bleary, ad boards some times never can be seen, appliers take forever to render or be un-bleary or become clear. I have a pair of Omega shorts I have only seen once, and that was on a premium sand box that was empty using the LL viewer, yes the viewer is up to date. I have used the LL viewer and two 3rd party viewers, all with the same results. I have tried setting my graphics from low to high, nothing helps. What setting am I missing? (I have no problems with any other programs on my computer, my graphics are great and give me no problems except on Second Life) Second Life Server 18.04.30.515008 (from my Linden Home) CPU: AMD FX(tm)-6100 Six-Core Processor (3311.16 MHz) Memory: 8139 MB OS Version: Microsoft Windows 7 SP1 64-bit (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1060 3GB/PCIe/SSE2 Windows Graphics Driver Version: 24.21.13.9764 OpenGL Version: 4.6.0 NVIDIA 397.64 Window size: 1920x1058 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 24m (have moved this up and down, no help) Bandwidth: 500kbit/s LOD factor: 3 Render quality: 2 / 7 Advanced Lighting Model: Disabled Texture memory: 1024MB VFS (cache) creation time: April 02 2018 19:08:41 Link to comment Share on other sites More sharing options...
Bree Giffen Posted May 9, 2018 Share Posted May 9, 2018 Computer looks good enough. Textures and mesh data transfer from LL's server to your computer over your internet connection. Run a speed test. Stop any other programs using up the bandwidth. Try a different SL viewer. 1 Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted May 9, 2018 Share Posted May 9, 2018 34 minutes ago, Teagan Tobias said: As the title says, things are bleary, ad boards some times never can be seen, appliers take forever to render or be un-bleary or become clear. I have a pair of Omega shorts I have only seen once, and that was on a premium sand box that was empty using the LL viewer, yes the viewer is up to date. I have used the LL viewer and two 3rd party viewers, all with the same results. I have tried setting my graphics from low to high, nothing helps. What setting am I missing? (I have no problems with any other programs on my computer, my graphics are great and give me no problems except on Second Life) Second Life Server 18.04.30.515008 (from my Linden Home) CPU: AMD FX(tm)-6100 Six-Core Processor (3311.16 MHz) Memory: 8139 MB OS Version: Microsoft Windows 7 SP1 64-bit (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1060 3GB/PCIe/SSE2 Windows Graphics Driver Version: 24.21.13.9764 OpenGL Version: 4.6.0 NVIDIA 397.64 Window size: 1920x1058 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 24m (have moved this up and down, no help) Bandwidth: 500kbit/s LOD factor: 3 Render quality: 2 / 7 Advanced Lighting Model: Disabled Texture memory: 1024MB VFS (cache) creation time: April 02 2018 19:08:41 When you say "appliers" I see "HUD's". How many HUD's do you normally keep on-screen? All the textures of a worn HUD are always kept in video memory at full resolution, and that's video memory that can't be used for rendering the world outside so it can cause other textures to get shortchanged. 2 Link to comment Share on other sites More sharing options...
Teagan Tobias Posted May 9, 2018 Author Share Posted May 9, 2018 Just ran some speed tests, 50.58 49.8 51 52.4 Mbps I don't keep HUD's open. Link to comment Share on other sites More sharing options...
Coffee Pancake Posted May 9, 2018 Share Posted May 9, 2018 Keeping a HUD "open" or "minimised" makes no difference. Detach all huds you do not need. 3 Link to comment Share on other sites More sharing options...
Teagan Tobias Posted May 9, 2018 Author Share Posted May 9, 2018 Yes, I use HUD's and then close them, not minimized. 2 Link to comment Share on other sites More sharing options...
Penny Patton Posted May 9, 2018 Share Posted May 9, 2018 How much texture memory are your avatar and those HUDs you do keep attached using? Link to comment Share on other sites More sharing options...
Kurshie Muromachi Posted May 9, 2018 Share Posted May 9, 2018 (edited) Note the tooltip shown below for the Viewer Texture Memory Buffer setting - "Reducing this may improve performance but may also make textures blurry". Have you tried raising that to 2GB from the 1GB you seem to be set at? Your GTX 1060 has a standard video memory configuration of 6GB (Edit: Missed your 3GB spec detail in pasted info sorry). Also, be aware that Windows OS itself uses video memory as well as background applications such as Google Chrome browser. You will notice this if you use GPU monitoring tool such as GPU-Z which can report video memory utilization. I personally use the Black Dragon viewer which has a built-in GPU memory meter. Also, Speedtests are generally done on some random speedtest server that may not reflect closely to the SL servers because of entirely different locations or different network routes. You will want to test against the server you're connected to or a speedtest server closest to it. Unfortunately, I don't have any up to date info on which speedtest servers to use. Maybe someone else knows. Edited May 9, 2018 by Kurshie Muromachi Link to comment Share on other sites More sharing options...
Lillith Hapmouche Posted May 9, 2018 Share Posted May 9, 2018 3 minutes ago, Kurshie Muromachi said: Your GTX 1060 has a standard video memory configuration of 6GB. Unless you got the lame 3GB version, just like the OP. Link to comment Share on other sites More sharing options...
Kurshie Muromachi Posted May 9, 2018 Share Posted May 9, 2018 1 minute ago, Lillith Hapmouche said: Unless you got the lame 3GB version, just like the OP. Ah thank you. Completely missed that part. Link to comment Share on other sites More sharing options...
Callum Meriman Posted May 9, 2018 Share Posted May 9, 2018 Turn on advanced lighting. Set your draw distance to 96 meters (too small means textures might be lost) Verify your antivirus is not scanning your cache SSD? Run defrag so it's trimmed Not an SSD? Run defrag so it's not splattered all all over the disk Make sure your bandwidth slider is between 800K to 1200K (Less is generally more here) Try using another viewer... if you are using the LL one, swap to Firestorm. If you are on Firestorm swap to the LL one 2 Link to comment Share on other sites More sharing options...
Teagan Tobias Posted May 10, 2018 Author Share Posted May 10, 2018 1 hour ago, Callum Meriman said: Turn on advanced lighting. Set your draw distance to 96 meters (too small means textures might be lost) Verify your antivirus is not scanning your cache SSD? Run defrag so it's trimmed Not an SSD? Run defrag so it's not splattered all all over the disk Make sure your bandwidth slider is between 800K to 1200K (Less is generally more here) Try using another viewer... if you are using the LL one, swap to Firestorm. If you are on Firestorm swap to the LL one Turn on advanced lighting. Stays on. Set your draw distance to 96 meters (too small means textures might be lost) 96 normal setting, have been setting much lower to see if that would help, will keep at 96. Verify your antivirus is not scanning your cache I have added the cache to not be scanned. This could be part of problem. SSD? Run defrag so it's trimmed No SSD Not an SSD? Run defrag so it's not splattered all all over the disk Drive is only 3% fragmented, but will defrag later. Make sure your bandwidth slider is between 800K to 1200K (Less is generally more here) Was at 500, changed to 1000. Try using another viewer... if you are using the LL one, swap to Firestorm. If you are on Firestorm swap to the LL one Have never used Firestorm, using LL viewer for now. Most of the time use Kokua. Boards, and “every thing” appear to rez faster. Thank you, this appears to be helping, SL is never fast but never seeing some things is just to slow. This video card replaced a GTX 550 Ti and is a much better card. I did not have this problem with the GTX 550 card, and not at first with the new card. Things always change. 1 Link to comment Share on other sites More sharing options...
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