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Avastar Av deforms


So Whimsy
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Morning folks, the Avastar group seems to be asleep so I am trying my luck here.

I recently upgraded my avastar version to support bento bones, now I was just fiddling around when I noticed a problem I can't seem to figure out to fix.
When I select the avatars calf and drag it around it moves the whole leg and hips as it should. But when I move the back of my avatar it moves everything above it (head, shoulders etc) but nothing from the stomach down and the avatar instead deforms. How can I stop this deformation from happening so I can once again select a certain joint and drag my mouse around to move the entire avatar at once?

nf8g1Yh.png

When I open old animations made in the previous non bento avastar version I do not have this deformation happening (see below)

nDMbVfQ.png

Someone please help me fix this so the bento av does no longer deform T.T

Edited by Syn Anatine
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i guess the problem is the IK chain length, involving the extra spine bones that are folded over on each other. I did quit using Blender and Avastar before the version 2 was released, so i can't be sure. However, try to look for any options that let you remove the extra spine joints, if any available.

Another possible cause is the Blender version: the 2.79 version is known to have broken the previous versions rig systems, the only reliable version to use Avastar with, as of yet, is 2.78

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