Keishi Juran Posted April 19, 2018 Share Posted April 19, 2018 Okay, hello community! After finishing my first successful experience with creating bento avatar with a head I was trying to create a facial animation for it (started with an ordinary blinking). Unfortunately, I was obviously unaware of something, thus when I finished the animation in blender, SL refuses to upload it for "root joint is wrong, use hip". Perhaps anyone knows a solution. Thanks. Link to comment Share on other sites More sharing options...
Fionalein Posted April 19, 2018 Share Posted April 19, 2018 (edited) Rename the root joint to hip, BVH is human readable (horrible to do so but you can) Edited April 19, 2018 by Fionalein Link to comment Share on other sites More sharing options...
Keishi Juran Posted April 19, 2018 Author Share Posted April 19, 2018 Thank you, one more clarification if possible, (as this is my first experience in creating animations in blender and I may not know some special features): how do I know which joint is the root one? Link to comment Share on other sites More sharing options...
Fionalein Posted April 20, 2018 Share Posted April 20, 2018 (edited) wait... HIERARCHY ROOT mPelvis { OFFSET 0.000000 0.000000 0.000000 CHANNELS 6 Xposition Yposition Zposition Xrotation Yrotation Zrotation JOINT mSpine1 { OFFSET 0.000000 3.486000 0.000000 CHANNELS 3 Xrotation Yrotation Zrotation JOINT mSpine2 { OFFSET 0.000000 -3.486000 0.000000 CHANNELS 3 Xrotation Yrotation Zrotation JOINT mTorso { .... the one in red if you open the bvh in an editor, rename that one to "hip", no idea about anim files though Edited April 20, 2018 by Fionalein Link to comment Share on other sites More sharing options...
Keishi Juran Posted April 20, 2018 Author Share Posted April 20, 2018 Just tried it in blender, doesn't seem to give a proper result would you suggest some proper bvh editor to see this code and rename the joint properly? I only worked in avimator before and as you know, avimator doesn't support bento bones. Thank you for your time. Link to comment Share on other sites More sharing options...
Fionalein Posted April 20, 2018 Share Posted April 20, 2018 (edited) I used "gedit" on the bvh file, but any text editor will do... the rest is most likely right already. The file itelf is much longer but it sounds like all you have to do is exchange the name on the root (unless after doing so it will find a new mistake)... also: qavimator now does bento, you can download the betatest of the new version (windows only, unless you compile it yourself)... but you won't see much face animations in that cloud of bones, it works though, I did a rotations based lip animation for talking with it buy guessing (tongue animations might be difficult with it)... Edited April 20, 2018 by Fionalein Link to comment Share on other sites More sharing options...
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