animats Posted April 16, 2018 Share Posted April 16, 2018 I'm working on a motorcycle design in SL, and want to create a better base "sled" for it. So I made a "capsule" shape in Blender. Simple capsule shape, faces minimized in Blender. I imported this with full detail and no "simplification", since simplification tends to mess up the geometry and make it asymmetrical. This wraps around the bike, and has to slide well over hills and small obstacles. It has to be symmetrical or the bike will not go straight. In world Here it is in world. As a test, I made it "physical" - it falls over properly and can be pushed around, and will support a physical cube placed on top of it. It's set for convex hull collisions, and since it's a convex object, it should be one perfect convex hull. So I made it part of a bike. That mostly works, except for thin road surfaces at steep angles. It falls through those. It consistently falls through the long wooden bridge at the south end of Hetrocera's bay. It falls through a place on Robin Loop where the road takes a sharp upward pitch. Bike and rider get stuck in the road prim. All this is nowhere near a region crossing; separate problem from that. This is unexpected. Ordinary prims don't fall through. Mesh wheels don't fall through. An ellipsoid prim of roughly the same dimensions doesn't fall through. Am I doing something wrong here? Known bug? Link to comment Share on other sites More sharing options...
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