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Avastar and Bento bones number

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i am probally misunderstanding something here.. but why does Avastar 2 creates a rig for me with 159 bones if i can't get more than 110 inside SL ? 

I rigged my avatar and SL is not recognizing my weights.. 

It was working fine before trying out the Extended armature (bento) =(

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That is a per-object limit, means you can have up to 110 joints binding a single mesh object. This was done, i guess, to push people to make rigged stuff in pieces, so the deformations calculations wouldn't involve too many joints at a time. You should consider to have the hands and the head split into separate objects and upload them as such (in the same collada file or separate files)

Edited by OptimoMaximo
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