• 1
MIVIMEX

Number of items in inventory

Question

Posted (edited)

Hello! I have a question.

Does the number of items in the inventory affect lags? And is there any sense in laying out items in boxes to reduce their number? Does it takes into account, for example, a hundred objects in one box as one object or as all one hundred objects? Thank you!

 

 

Edited by MIVIMEX

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

No, it does not affect lag.  It can affect how long it takes you to log in, though, and under some circumstances it could affect how easily you teleport.  If your inventory is too big -- or, more strictly, if you have too many things in a few large folders -- you can time out before the login can finish, so it fails.

Several items in a box are counted as one box, not as several items.  That's why we put long-term storage in boxes.

  • Thanks 5

Share this post


Link to post
Share on other sites
  • 0
3 minutes ago, Rolig Loon said:

No, it does not affect lag.  It can affect how long it takes you to log in, though, and under some circumstances it could affect how easily you teleport.  If your inventory is too big -- or, more strictly, if you have too many things in a few large folders -- you can time out before the login can finish, so it fails.

Several items in a box are counted as one box, not as several items.  That's why we put long-term storage in boxes.

Thanks for the quick response!
Is it possible to conclude that this affects the simcrossing?

Share this post


Link to post
Share on other sites
  • 0
On 06 April 2018 at 7:09 PM, MIVIMEX said:

Is it possible to conclude that this affects the simcrossing?

Sim crossings are basically a specialised form of teleport... Yes, having a huge badly managed inventory can affect sim crossings, that's why many of the really hardcore sl sailors one 2 changes of system clothing, and their collection of boats...

And almost nothing else.
 

  • Thanks 1

Share this post


Link to post
Share on other sites
  • 0

The lag and problems related to region crossing/teleport come mostly from avatar complexity and script load. The region you are in has to package up all the information it has about you and send it to the region you are entering, which has to unpack it and get all your scripts running.

Your avatar and its attachments and clothes are a collection of UUID 's. Those are 128-bit numbers, about 8 bytes of information. So, avatar complexity is sort of a minor thing for crossings. But, scripts are a significant problem. The server has to pack up the server's program code and data memory used by the script, compress it and send it to the destination server. Scripts can use up megabytes of memory. You can get a script counter for free in the marketplace. Also, (Firestorm) look at About Land for the parcel you are standing on. In the general tab, click Script Info->Avatar and you'll see how much server memory is being used by the avatar. I'm generally near 3MB. Above that and you can expect a hiccup now and then when crossing.

Vehicles add to the script load and further complicate region crossings.

Inventory is a list of your stuff kept in a viewer cache that is checked/updated at login. The inventory information does not get sent to the region servers. So, there is no impact on region crossings from inventory size, AFAIK. If you change appearance or work with inventory in a region, your information is passing through the region server to the inventory management system. Mostly passing along UUID's and some instructions on what to do with them.

So, once logged in, inventory size just doesn't matter. Rolig pointed out what a 'flat' inventory can do to you at login, slow or block it. But, size is pretty much irrelevant provided you don't put thousands of items in a single folder. 

Edited by Nalates Urriah
  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now