Kitsune Shan Posted September 4, 2019 Share Posted September 4, 2019 1 hour ago, Shnurui Troughton said: There seems to be a lot of confusion as to what terms belong where. Yes, B.O.M. or, Bakes On Mesh, is a nifty tool. The PRIMARY PURPOSE is for people with Mesh bodies to use OLD CLOTHING AND SKINS. That stuff you have floating around in your inventory that may or may not have cost you actual money. Skins are a set of 3-4 textures, if you include the hair. Clothing is also 1-4 textures, if you're just using the regular old stuff. Textures are detailed images giving an area a look, such as clothing, tattoos and cosmetics. Materials are also known as *Faces, or *Zones. They define where the above textures mete up with. Yes, it would be nice if the uploader was fixed so that creators could label and forget in their tool of choice, (lower_body, upper_body, etc.) and have the B.O.M. auto assign the default basic beta version textures to the right zones*. Yes, it would be extremely wonderful if there were some sort of Data Core that could be placed on an animesh to allow B.O.M. to work on single layer animesh items. But as someone noted, the heads haven't been replaced or even really taken a vacation to get fresh eyes on the problem. They're doing great work, don't need to harsh their groove. That's not the right definition of materials, what you refer to it's faces or ID's/groups. Materials are the group of different "textures" to get certain effects. In SL case, we refer to materials to the system composed of more than plain diffuse texture adding also normal and specular maps channels among their different use of their different alpha channels. And the primary purpose is not to use old skins and clothing since you would barely fit them over actual mesh body UVs but it's still a possibility to certain degree on certain bodies I guess. The main purpose is to stop using different layers of mesh bodies to increase performance and visual quality. 2 Link to comment Share on other sites More sharing options...
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