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Hi, how to make underwater home looks like there is no water? Water must stay only outside home.

Edited by Ernesto Perez

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As far as I know the only method is by using invisiprims and deactivating advanced lighting. It will still appear to be under water for most of your guests though.

 

PS: Oh just had a an lightbulb event (experienced windlight wizards please shatter it if wrong)

You perhaps can build a box shaped house underwater with a different windlight if you can manage to subdivide your parcel into a small enough parcel with a low enough different height for the windlight.

Edited by Fionalein

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I suspect this invisible prim must be sculpted megaprim to accurately fit room. But when you are inside this megaprim, then you see anyway only this prim faces, not content. Content you see when you stand outside prim, example half transparent light prim (altough they are also prim faces). Im totally confused. I wasnt never before put something underwater. I just get idea. In marketplace there is some undrewater houses, but there is no description about them and have no idea how they look underwater in reality.

Edited by Ernesto Perez

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Not possible.

There is no water in SL

There is a level for the water line and your viewer paints a water surface at that level. If you are under the water level your viewer will switch to blurry view to simulate that you are "under water". Means of course the "water" is everywhere. Since it doesn't exist you cant pump it out of your house. :)

Invisiprims are obsolete and most residents see only grey prims instead.

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15 hours ago, Ernesto Perez said:

Im totally confused. I wasnt never before put something underwater.

Yes, we can tell you are confused.

I’m sure you searched other forum threads before you made the post. You are not the first to ask this question recently.

Your suggestion of sculpted megaprim invisiprim won’t work for a lot of reasons. 

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1 hour ago, Nova Convair said:

Not possible.

There is no water in SL

There is a level for the water line and your viewer paints a water surface at that level. If you are under the water level your viewer will switch to blurry view to simulate that you are "under water". Means of course the "water" is everywhere. Since it doesn't exist you cant pump it out of your house. :)

Invisiprims are obsolete and most residents see only grey prims instead.

Yes, but problem is "your viewer will switch to blurry". Its normal that it switch. But to fix this, you must compensate this with some megaprim or many megaprims  

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SL has "water settings" that work just like windlights, but for when you are "under water".

You can set your viewers "water" to look like air, in a sub divided parcel that matches the house, that's the only way you can do this. 

NO amount of invisiprims or mega prims will fix it, invisiprims basically no longer work for many SL residents, and should be phased out as obsolete crap.

In addition, the windlight/water settings you use are ONLY for you.

Until EEP comes in and allows parcel based settings and forcing those on visitors.

Basically... you CANNOT do what you want to do in any reliable or believeable manner.
 

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So, I understand this underwater buildings is right now not jet implemented and not possible. Do Linden also told when this feature implemented in future or not at all. Some future planning?......Because in marketplace there is lots of underwater houses and when customers buy those buildings, then they dont get what they want and its not very fair.......And yes, now I remember what was invisiprim, I forgot it.......When all those underwater homes are made by invisitexture scripts and its not working anymore with new viewers, then its little problematic, because people already payed money for those houses. Someone must take responsibility. And also must stop this marketing.

Edited by Ernesto Perez

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Back in the day, invisiprim textures would hide the water surface, but they had horrid artifacts, so avatars (etc.) would look very strange when passing through those invisiprims. They were never quite fit to purpose, but at least they kept the bottom of boats looking "dry". They're useless now.

I've heard no announced plan to address this water surface problem, but the windlight effects of "underwater" lighting, fog/blur, etc., etc., will be possible to script per individual user when the Enhanced Environment Project is complete. There is no known schedule for that, but it is getting active developer attention now, and was listed in Ebbe's 15th anniversary goals. Such a script would track* visiting avatar locations and set their Windlight parameters accordingly, so "underwater" Windlight could be simply replaced by normal above water Windlight within the submerged enclosure.

__________
*Here "track" could be triggered by collision with llVolumeDetect() shape, or more generally by simply watching the OBJECT_POS of avatars discovered with llGetAgentList().

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6 hours ago, Ernesto Perez said:

So, I understand this underwater buildings is right now not jet implemented and not possible

Underwater buildings ARE possible, you just can't waterproof them or pump them out...

6 hours ago, Ernesto Perez said:

Do Linden also told when this feature implemented in future

No.

6 hours ago, Ernesto Perez said:

Some future planning?...

Don't hold your breath... Unless you are in an underwater house of course...

6 hours ago, Ernesto Perez said:

Because in marketplace there is lots of underwater houses and when customers buy those buildings, then they dont get what they want and its not very fair....

"Let the buyer beware" is Standard Operating Procedue in SL's Anarcho-Capitalist Business Market, there is virtually NO Trading standards or Consumer Rights Legislation in SL.

6 hours ago, Ernesto Perez said:

Someone must take responsibility

LL won't, and neither will most of the vendors.

6 hours ago, Ernesto Perez said:

And also must stop this marketing.

Good luck with that.
 

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3 hours ago, Klytyna said:

Underwater buildings ARE possible, you just can't waterproof them or pump them out...

 

No, then they ARE NOT underwater buildings.

 

"Let the buyer beware" is Standard Operating Procedue in SL's Anarcho-Capitalist Business Market, there is virtually NO Trading standards or Consumer Rights Legislation in SL.

 

Who told you about "anarcho-capitalism"? From where you learned it. Personally I never sell something that dont work as expected. I just dont cheat customers. And we still have mechanism also to force others sellers not to cheat. Example I can stay endlessly mention this, name sellers names until they just die.  But from other point of view this is not also sellers fault only, because in moment when they put product for sale, waterproof buildings worked as expected. But they must not continue marketing, when they know that underwater buildings dont work anymore.

 

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Despite Klytyna, New Babbage has several impressive underwater houses.

underwaterhouse.thumb.png.4ac189746ac66f74e4cb4b51c845e4f9.png

Access tunnel

underwaterhouse2_001.thumb.jpg.69b07991eeabe6ef7f903b39d5e9a419.jpg

House interior

To visit, go here.

You're on the shore end of a pier. Walk to the end of the pier out in the Vernian Sea. Take the elevator down into the ocean. Follow the underwater glassed in corridor straight until you see the underwater house on the right. Go up the steps and through two airlocks to reach the house.

After you've seen the house, with all its clarity,  go back up top and take a good look above and below the ocean.

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Also try to look at the old but good underwater laboratory builds by Aley (can be viewed at the Aley Museum in mieville). As the New Babbage and Aley's examples clearly show, there is no need to remove that "indoor" water from the home.

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Also the tunnels under water connecting land are dry, so same technique could be applied to any structure under water.

 

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IF you really wanted the look, you could technically landscape above water levels and fill in the empty spaces with phantom water prims.. but then you run across the issue of the lines and such that come with faces, so it wouldn’t look nearly as fun. Or simply texture your windows with water textures and change the opacity. :) on the plus side, you cannot drown in SL unless you try REALLY hard. 

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2 minutes ago, norajulian said:

...:) on the plus side, you cannot drown in SL unless you try REALLY hard. 

Shhh, keep that one a secret, the SLCG guys could be thrown into an existential crisis if they ever find out.

Edited by Fionalein

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