Henriquebg88 Posted April 2, 2018 Share Posted April 2, 2018 This is my first topic, and i am new here. I am a professional 3D artist who works with Blender, and recently i have been requested to make some objects for the game. But i need some guide after uploading the mesh. Like, how to set up the textures, the materials (shaders), how to set the interations the object will have... all these things are done ingame, and i have never played this before. Could someone point me a guide please? Link to comment Share on other sites More sharing options...
Anna Nova Posted April 2, 2018 Share Posted April 2, 2018 4 hours ago, Henriquebg88 said: This is my first topic, and i am new here. I am a professional 3D artist who works with Blender, and recently i have been requested to make some objects for the game. But i need some guide after uploading the mesh. Like, how to set up the textures, the materials (shaders), how to set the interations the object will have... all these things are done ingame, and i have never played this before. Could someone point me a guide please? Me watches with interest, hoping one appears. Most of us have had to discover these things from using the tools in-world, and BTW we never call it a game. My advice would be to search this forum for posts by Aquila Kytori. There are others, notably OptimoMaximo, Chic Aeon and Chinrey, Aquila does the best annotated picture guides though. Link to comment Share on other sites More sharing options...
Henriquebg88 Posted April 2, 2018 Author Share Posted April 2, 2018 3 hours ago, anna2358 said: Me watches with interest, hoping one appears. Most of us have had to discover these things from using the tools in-world, and BTW we never call it a game. My advice would be to search this forum for posts by Aquila Kytori. There are others, notably OptimoMaximo, Chic Aeon and Chinrey, Aquila does the best annotated picture guides though. Thanks. I'll take a look at them. Link to comment Share on other sites More sharing options...
OptimoMaximo Posted April 2, 2018 Share Posted April 2, 2018 11 hours ago, Henriquebg88 said: Like, how to set up the textures, In SL, setting up a material on a selection of faces will translate into a separately texturable surface. You can have up to 8 materials per Collada file. 11 hours ago, Henriquebg88 said: , the materials (shaders), There aren't shaders to work on, its only one shader. It's an odd mix between the legacy pre-rendered diffuse color only, and a spec/gloss approach. You can read about tech specs here 11 hours ago, Henriquebg88 said: how to set the interations the object will have That is done via scripting, if you are planning on having the object do something, say, on click. Just run a google search for LSL scripting. There are many free examples available too. In the (hopefully) near future we willalso have the introduction of AniMesh objects, basically rigged animated objects that don't have necessarily to be attached to the avatar itself. So, rigging first. Working with Blender, your best bet is to buy Avastar add-on. Which also helps with the compatibility issues between Blender and SL. 1 Link to comment Share on other sites More sharing options...
Henriquebg88 Posted April 2, 2018 Author Share Posted April 2, 2018 41 minutes ago, OptimoMaximo said: In SL, setting up a material on a selection of faces will translate into a separately texturable surface. You can have up to 8 materials per Collada file. There aren't shaders to work on, its only one shader. It's an odd mix between the legacy pre-rendered diffuse color only, and a spec/gloss approach. You can read about tech specs here That is done via scripting, if you are planning on having the object do something, say, on click. Just run a google search for LSL scripting. There are many free examples available too. In the (hopefully) near future we willalso have the introduction of AniMesh objects, basically rigged animated objects that don't have necessarily to be attached to the avatar itself. So, rigging first. Working with Blender, your best bet is to buy Avastar add-on. Which also helps with the compatibility issues between Blender and SL. Thanks for the info! It helped a lot already Link to comment Share on other sites More sharing options...
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