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Model rigging job. Looking for someone to rig model to SL skeleton.


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Hello everyone, I'd like to start off by saying that I've tried doing this myself, but in all aspects, failed to do so successfully a great numerous of times.  I'm trying to get a model that has already been made into SL as an avatar, but I almost get reduced to ripping my laptop in half because of it.  Avastar is being a royal pain in the ass (not the good kind), and I've looked at alot of tutorials and followed them to a "T".  Yet still nothing seems to be working at all, so I give up.

So here's the deal:  I want to pay someone to do this for me.  It's getting really very very tiresome and aggravating, and I don't want to end up just giving up on this.  I can really export it into a .dae file, if that means anything.

Pictures of the model here:

zXYzDzt.png

D1WiAx8.png

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Alright, cool...  I figured out that stuff was moved around in the program, and I successfully rigged the model...  But there's one problem with the textures...

His right eye socket is the only thing showing when I apply the texture, everything else is transparent.  Anybody know how to fix that?

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56 minutes ago, Zoxin said:

Sounds like a UV map issue, couldn't say much more without seeing it.

Ah, so I just got it.  I appears that when I joined all of the parts to the body, it made the object's name of the part that was last selected before joining everything.

But now, I do have one last problem!  I Imported my model into SL, and the legs are being stretched as if it wre trying to be a regular human leg, even though it's meant to be (...I don't know the name of the type of legs he has) legs.

 

 

 

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@Zoxin

If you can, I respectfully request you to fix the skeleton for me, because I don't have access to beta and I don't wanna waste any more Linden on repeatedly importing this model.

Do you have the time? The legs are the only problem, along with the feet.

Edited by SpencerTheFox
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