hello , I just noticed an issue with my rigged mesh when I was testing it on high altitudes 1000 m or more . its combination of many pieces for alpha cuts
here is gyazo snapshot. I wonder how can I fix that. I use maya. as far as I see there is a solution for this cause some well known mesh bodies dont have this issue
(its not about LOD by the way , I checked it )
This occurrance is due to error accumulation in the floating point range.
Between a value and another, theoretically there is an infinite number of decimals, which a computer must round into value with a maximum amount of decimals (say, 6 numbers after the dot) in order to process them and give a result in a timely fashion.
Now, if the possible values range between 0 and 255 (X and Y axis sim dimensions are 256 meters) you have a limited amount of positional values that, at the scale e