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Need Help & Tips to sell Full Permission Mesh


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Hi guys,

I just got back here in SL after few years and decided to try to sell Simple & Random stuffs, I'm just wondering if there's an easier or faster way to get attention from other creators who actually use and work with full permission mesh and is there even an existing event for this kind of business model?

I already tried marketplace listing enhancement, but it seems like not working well for me, I'm really hoping to know or get some tips and tricks for this startup business here in second life, and avoid further bad investments in advertising services, Thanks!

 

Here's an example of one of my work:

easycraft-wall-polaroids-with-LED-lights.thumb.jpg.68882c5c678a9533987b40dc9f8d85c7.jpg

 

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1 hour ago, Fourth Oxygen said:

'm just wondering if there's an easier or faster way to get attention from other creators who actually use and work with full permission mesh

Rule no. 1: No demo, no sale. That is you need either to have free demos listed on MP or a store or other inworld location where people can examine samples of your work before they buy. There is so much poor quality mesh on MP and everybody who buy full perm regularly have been burned enough times they are very wary of buying from a merchant they are unfamiliar with.

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42 minutes ago, ChinRey said:

Rule no. 1: No demo, no sale. That is you need either to have free demos listed on MP or a store or other inworld location where people can examine samples of your work before they buy. There is so much poor quality mesh on MP and everybody who buy full perm regularly have been burned enough times they are very wary of buying from a merchant they are unfamiliar with.

This is really cool Idea, I will definitely find a way to make demo via Marketplace for now, until I can actually get my own piece of land to showcase them, thank you so much!

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There are a few shopping areas/malls which focus on full perm things for creators. Renting a wee shop in one would at least get some creative eyeballs on your wares. What I can remember just now & in no particular order:

Full Perm Faire, quarterly full perm event with group
Texture Me True, Timeless Textures, Kushi's Textures (texture stores with attached malls/shopping areas for other creators)
Creators Market (Clutter sim), monthly themed event
S&B Mall (Quartz sim), run by Sophie Katsu

There's a handful of creator-orientated sales groups/subscribers too. I'm not really sure what's active these days but there will be signs for them in full perm stores. Talk to owners too. Some will likely have helpful advice for a new creator.

I don't sell FP and my success as a creator has been entirely down to being a very stubborn fish in a very niche pond, so I can't comment as to how much help any of the above will be. They are places I know of and frequent to varying extents as a customer.

Good luck :)

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25 minutes ago, Bitsy Buccaneer said:

There are a few shopping areas/malls which focus on full perm things for creators. Renting a wee shop in one would at least get some creative eyeballs on your wares. What I can remember just now & in no particular order:

Full Perm Faire, quarterly full perm event with group
Texture Me True, Timeless Textures, Kushi's Textures (texture stores with attached malls/shopping areas for other creators)
Creators Market (Clutter sim), monthly themed event
S&B Mall (Quartz sim), run by Sophie Katsu

There's a handful of creator-orientated sales groups/subscribers too. I'm not really sure what's active these days but there will be signs for them in full perm stores. Talk to owners too. Some will likely have helpful advice for a new creator.

I don't sell FP and my success as a creator has been entirely down to being a very stubborn fish in a very niche pond, so I can't comment as to how much help any of the above will be. They are places I know of and frequent to varying extents as a customer.

Good luck :)

I will definitely search for these, Thank you so much!

I was actually pretty skeptical with FP business model, but I just had to dive in, and test the water, and to have at least a stepping stone to start and be productive.

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1 hour ago, Fourth Oxygen said:

I will definitely search for these, Thank you so much!

I was actually pretty skeptical with FP business model, but I just had to dive in, and test the water, and to have at least a stepping stone to start and be productive.

You're very welcome

I suspect that the pre-made pretty things to hang on the wall market might be one of the hardest to crack, what with it needing to fit in with things the customers already have and all that. As full perm though, you can sell to furniture makers who are looking for something to complete a room they've put together; DIY home-crafter types; and people wanting to make pre-made pretty things to hang on the wall to sell to others. :) 

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On 2/28/2018 at 2:22 AM, Fourth Oxygen said:

Hi guys,

I just got back here in SL after few years and decided to try to sell Simple & Random stuffs, I'm just wondering if there's an easier or faster way to get attention from other creators who actually use and work with full permission mesh and is there even an existing event for this kind of business model?

I already tried marketplace listing enhancement, but it seems like not working well for me, I'm really hoping to know or get some tips and tricks for this startup business here in second life, and avoid further bad investments in advertising services, Thanks!

Here's an example of one of my work

Hi! I am a designer (my store brand is Senzafine) who uses templates (and tries to champion them, lol) so I'd be happy to answer on what I look for. I actually think I may have or will be soon buying one of your products (was looking thru marketplace just earlier in fact to see what was new and coming up) ;D

So two things I want to mention first.

  1. I would be happy to list you on an upcoming website I am creating with my friends to put spotlight on designers who use templates, resource creators (such as yourself) and event companies that allow template users. We're going to be concentrating on high quality materials primarily but anything legitimate and workable may be added. Its sort of a help site and directory all in one so that everyone can hopefully start building good working relationships with one another and to prove that template use is fine if the designer is really trying to work with the texturing to create a unique product.
  2. I have some criteria I look for and also some I wish resource creators would take into account. What I look for is primarily good solid quality, sane UV layouts and at the very least, solid AO's. Wishlist coming up.

My wishlist would be:

I don't mind demos if its not a wearable such as apparel.. especially rigged, however if that is the case I would like to see the UV(s) layout to find out the difficulty level in working with the mesh.

A solid AO is required, but if additional lighting 'bakes' can be added, all the better as it will cut down on my time. If these are sold separately, I'd still buy them as a way to save. Time is money right? :)

Cost matters less to me than most, and that's because I believe in compensating resource creators who do good work with a reasonable compensation on cost.

If you offer a DAE version, that's cool too but not required. For clothing, however that IS something I look for if I am paying higher than 200-500L per model. This is because in the event the resource creator decides to quit, there is still an option for me to learn mesh to a point where I would be able to resize the resources accordingly should the market change. Example: Maitreya has a HUGE market share right now, but if that changes and some unknown brand rises quickly through the market to gain a large portion of that market share, I am left with quite a few models that I cant use and no way of trying to catch up to the newcomer brand, especially if the resource creator is no longer working on or updating old products or even making new packages of older products (with updated fitted mesh sizes, etc) available as a separate purchase.. I hope that makes sense. Bottom line, it goes back to #3, I will pay extra if I need to. ;)

Resource Creators willing to receive feedback gracefully, including fixes to meshes that are problematic if they are charging a larger price tag. This pertains a bit more towards rigged mesh clothing but you get the picture I'm sure.

Marketplace can be tricky for resource designers. One of my best friends is a resource designer so I get to hear earfuls of issues with it. There arent always appropriate categories for a listing where you'd get the proper exposure plus there are a lot of scammers that flood the marketplace with their horrible listings that piss me off bigtime lol. I really wish I could blacklist names to not show up on my searches. Yanno? ;D This one I hope to help with the website I mentioned earlier so that there is a more front and center way of introducing legit and good quality meshers. :)

I think thats pretty much it for now. I hope this helps and if you have any questions, let me know!

<3 Synjari Myriam

 

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7 hours ago, Bitsy Buccaneer said:

you can sell to furniture makers who are looking for something to complete a room they've put together; DIY home-crafter types; and people wanting to make pre-made pretty things to hang on the wall to sell to others.

Yes! I found furniture and decoration easier to make, especially because they don't need that much time and effort to make, and easy for the customer to work with.

 

--

 

4 hours ago, Synjari Myriam said:

I would be happy to list you on an upcoming website I am creating with my friends to put spotlight on designers who use templates, resource creators (such as yourself) and event companies that allow template users. We're going to be concentrating on high quality materials primarily but anything legitimate and workable may be added. Its sort of a help site and directory all in one so that everyone can hopefully start building good working relationships with one another and to prove that template use is fine if the designer is really trying to work with the texturing to create a unique product.

Wow thanks! this is really awesome of you to do! And I think a discord channel would be really cool to have for the community who uses templates to share tips and tricks texturing them, or hire texturer.

4 hours ago, Synjari Myriam said:

I have some criteria I look for and also some I wish resource creators would take into account. What I look for is primarily good solid quality, sane UV layouts and at the very least, solid AO's. Wishlist coming up.

I actually spend a lot of time Unfolding & Puzzling up the UV because I also see myself texturing them up in the future(if requested).

5 hours ago, Synjari Myriam said:

If you offer a DAE version, that's cool too but not required.

Maybe in the future, but I don't know, I feel like not selling them gives the brand free advertising for those people who inspect objects.

5 hours ago, Synjari Myriam said:

Resource Creators willing to receive feedback gracefully, including fixes to meshes that are problematic if they are charging a larger price tag. This pertains a bit more towards rigged mesh clothing but you get the picture I'm sure.

This is actually helpful to further improve & avoid those problematic scenarios for future.

5 hours ago, Synjari Myriam said:

I think thats pretty much it for now. I hope this helps and if you have any questions, let me know!

Thank you so much for all the time and effort to write all of these, I really can't say that much for things like rigged mesh, and pretty clueless with events, but this is definitely very helpful and gave me more inspiration and energy to make more.

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oops I realized the wishlist part wasnt really stated correctly on the 1st one. I feel strongly that a buyable demo isn't required for non-rigged mesh items such as furniture and decor etc. it SHOULD definitely be a given for any rigged (which I know you don't do) and I think the only reason people don't mind with really lowered price models such as Meli, etc. not proving demos is because the general FP mesh models are such a low price that its probably considered more of a writeoff if it doesnt work out lol. But generally speaking for items where you want to charge more, you definitely want access to be able to see as much information as you can. Thats why I mentioned the UV layout as one of those things. If you can put in a small in-world store where you have rezzers for people to see the 3d model itself (in real-time), that helps even more. :)

BTW, I love that you are approaching UV Layout from the mindset of your customer and how hard or easy it would be to work with the files. Needs to be more of you folks! hehe

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3 hours ago, Synjari Myriam said:

I feel strongly that a buyable demo isn't required for non-rigged mesh items such as furniture and decor etc.

Oh, I hope and believe you are wrong there. Faulty LoD models are so common in SL meshes and the only way to avoid them is to see the item before you buy. I have a small full perm store msyelf on the side. I do get some feedback from my customers there and I also have a few friends who build from full perm prefabs and most of them are very concious about this.

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20 minutes ago, ChinRey said:

Oh, I hope and believe you are wrong there. Faulty LoD models are so common in SL meshes and the only way to avoid them is to see the item before you buy. I have a small full perm store msyelf on the side. I do get some feedback from my customers there and I also have a few friends who build from full perm prefabs and most of them are very concious about this.

This is why I mentioned putting item in-store. I probably should have worded that better. Putting something in-world or in a rezzer helps people determine better about that without the need of a demo. I rarely ever see buyable demos for non-rigged FP mesh.

Edit: Oop I should add here that its great that you do it and very very admirable, but its just not the norm from what I've seen of many resource creators out there on marketplace. I would say putting as much information up front for the designers to see the quality of your work is definitely important. Honestly a reliable and good resource creator can demand a higher price that I would happily pay. :) 

Its yet more reason for putting together the web directory of resource creators.. find out who is legit making FP resources (no folks ripping from games etc, and folks putting a lot of effort to give the best possible resources for their customers) and probably even putting a review system as part of it for designers overall experience with each listed person.

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11 hours ago, ChinRey said:

Oh, I hope and believe you are wrong there. Faulty LoD models are so common in SL meshes and the only way to avoid them is to see the item before you buy. I have a small full perm store msyelf on the side. I do get some feedback from my customers there and I also have a few friends who build from full perm prefabs and most of them are very concious about this.

Do you use caspervend(holovend) for in-world demo area, I'm really thinking of putting up in-world store already, but not sure what's the best for customers to browse them inworld without spending tons of time looking for them like a lost pen in the woods.

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