I rent a homestead 256m x 256m (standard) and I'd like to install a network of mostly hidden caves and chambers in mountains and even from above to below sea level. I have the Fantik Cave system and a few other assembled cave models. However, I can't "insert" them in any seafloor raised island - I'm guessing there's an inpenetrable and invisible shape beneath the homestead's 4 elevation-sensitive texture maps. I also believe I can't "cut" a hole in the island-mountain to create an entrance.
One designer told me to create a "U" shape island and seat the cave structure at the bottom of the U while surrounding the open, visible area with environmental props like trees and boulders.
However, I was on a sim where there was an extensive cave system - that extended beneath the sea-level. When my avatar descends the stairs of that cave (which begins far above sea level), he does not intercept the sea plane - it's a very realistic effect. Also, camping below the water level, I can see the entire cave structure is seated within a molded (and textured) polygonal mesh - where are such meshes found?
it appears as if we can't use the SL homestead sub-bottom mesh (which respond to the Raise command in the Build menu) to insert openings or contain structures like the caves.
I may have this all wrong - it's what I have observed - any advice on how to accomplish this (caves in mountains and even the sub-sea level caves) - greatly appreciated!
Question
Cerebrogasm
Hi all:
I rent a homestead 256m x 256m (standard) and I'd like to install a network of mostly hidden caves and chambers in mountains and even from above to below sea level. I have the Fantik Cave system and a few other assembled cave models. However, I can't "insert" them in any seafloor raised island - I'm guessing there's an inpenetrable and invisible shape beneath the homestead's 4 elevation-sensitive texture maps. I also believe I can't "cut" a hole in the island-mountain to create an entrance.
One designer told me to create a "U" shape island and seat the cave structure at the bottom of the U while surrounding the open, visible area with environmental props like trees and boulders.
However, I was on a sim where there was an extensive cave system - that extended beneath the sea-level. When my avatar descends the stairs of that cave (which begins far above sea level), he does not intercept the sea plane - it's a very realistic effect. Also, camping below the water level, I can see the entire cave structure is seated within a molded (and textured) polygonal mesh - where are such meshes found?
it appears as if we can't use the SL homestead sub-bottom mesh (which respond to the Raise command in the Build menu) to insert openings or contain structures like the caves.
I may have this all wrong - it's what I have observed - any advice on how to accomplish this (caves in mountains and even the sub-sea level caves) - greatly appreciated!
Thanks!
James (Cerebrogasm)
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