Jump to content
Azaiya Aeon

Alpha Masking vs. Alpha Blending in basic lighting?

Recommended Posts

EDIT: whoops, to clarify, all of this is when under LL water

After searching Jira and coming up empty, I'm trying to understand if this is a bug or not.

Alpha blending works with Advanced lighting on and off, but textures I have that use alpha MASKING do not display transparency with advanced lighting turned off. Any parts of the texture that are supposed to be transparent turn white.

When reading the SL wiki page about the different alpha modes I didn't see this listed as a caveat of alpha masking. Is there a solution to this issue I'm unaware of, or am I basically going to have to use alpha blending if I want to ensure that an item with transparency looks correct in both lighting modes?

Edited by Azaiya Aeon

Share this post


Link to post
Share on other sites

Alpha masked kelp and lots'a li'l fishies under water. ALM switched off:

5a829ead35481_Skjermbilde(1070).png.2b4cac54a8d7159b95dd043deed591f2.png

Barely visible through the water surface, ALM still switched off:

5a829f05befb7_Skjermbilde(1071).png.3de3fba846c715f9387f8c909db6ad4d.png

Linden water or not, alpha masking should work well with and without ALM and even with basic shaders switched off. You're not the first to report problems with it though and I think there is at least one JIRA. Don't know the details but somebody else is bound to reply with more info soon.

 

Edited by ChinRey

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...