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I have seen that the hitbox height is roughly the same as its avatar's height. What is its width?

I read in a thread elsewhere the hitbox is not an accurate representation of the shape a weapon must hit to do meter damage. How closely does this shape conform to the avatar's shape?

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  • 2 weeks later...

I made measurements with conical prim objects. I aligned each of the cone's tips with the vertical hitbox lines on my avatar, and using position information from the Editor I used the Pythagorean Theorem to find the distance between the two prims.

I found the width and depth dimensions of the hitbox's two ends to be 0.6 meters.

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Picture is not the normal me, but to make a point...

Developer Menu > Render Metadata > Avatar Hit Boxes shows the hitbox in purple. Three avatars:

3ea8aa8a6804494b9eb9491413d1a8f1.thumb.png.368f15429c806041b3920aa92b301ba0.png5a791e087b7bb_d8bd14bfbf5e755e71bb20f16ee57a5c(1).png.35de038b6b6577f8651b0849ed085069.png2f4894362dd6ae33dfc289d5f9da90fc.thumb.jpg.c2ce55903d964cb01ca67477548bbb2f.jpg

Now, making a prim replica of the Horse's hitbox 

2424949fce6aa07749eb496bf1ab39a1.png.e765524ebb61cb3a730b49810797791c.png

and turning back to Human

17c2badd552817086dd9b39ab62c4005.thumb.png.03737f9154e76c2d7cf100e220bd989b.png

The Z will change in line with the height of your system body, just a little shorter. The X and Y remain as 0.6M and 0.44M

Add on a deforming mesh/bento or prim avatar as you see there, and they do not factor into the hit box size. The Z always comes from your system body.

 

 

 

Edited by Callum Meriman
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